Syed Ather's Work | ContraWork by Syed Ather
Syed Ather

Syed Ather

Interactive Systems Engineer automating workflow and insight

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Developed a browser-based augmented reality prototype inspired by the traditional Japanese Kingyo Sukui (Goldfish Scooping) festival game. The project was designed as a location-based multiplayer experience where multiple players share the same virtual environment in real time. Rather than each device running an independent game, all participants interact with a synchronized set of virtual goldfish, requiring low-latency networking and consistent state management across devices. Responsibilities Designed and implemented the browser-based WebAR experience Developed real-time multiplayer synchronization Implemented marker-based spatial alignment Built motion-based interaction mechanics using mobile device sensors Created responsive gameplay systems for synchronized scoring and game flow Optimized the experience for Android mobile browsers Technologies TypeScript JavaScript (ES Modules) Three.js WebAR WebSockets HTML5 / CSS3 Mobile browser APIs (Camera, Device Orientation, Device Motion) Highlights Browser-based AR experience with no native app installation Shared multiplayer game state across multiple devices Real-time synchronization over local Wi-Fi Motion-based gameplay using smartphone sensors Interactive 3D graphics and animation Production-oriented modular architecture Results The project demonstrates the integration of real-time networking, computer graphics, browser-based augmented reality, and interactive user experience design for location-based entertainment applications.
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Cover image for Janus Sphere Innovations - RBYRCT
Janus Sphere Innovations - RBYRCT
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Cover image for Janus Sphere Innovations - RBYRCT
Janus Sphere Innovations - RBYRCT Architecture
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Cover image for This project models programmable beam
This project models programmable beam steering through layered deflection systems using physics-informed simulation and computational geometry. The visualization shows calculated trajectory paths through a structured array of steering elements, enabling controlled directional behavior across multiple interaction points. The work combines simulation, optimization, and systems modeling to study how complex trajectories emerge from local decision rules - the same types of computational reasoning used in AI systems, robotics, scientific computing, and advanced engineering workflows.
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