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Best Japanese-speaking freelance Game Developers to hire in 2025

Looking to hire Japanese-speaking Game Developers for your next project? Browse the world’s best freelance Game Developers on Contra.

Trusted by 50K+ teams from creative agencies to high growth tech companies

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Logo for Wix StudioLogo for RiveLogo for WebstudioLogo for GlorifyLogo for JitterLogo for FlutterFlowLogo for PeachWebLogo for CanvaLogo for Lottie FilesLogo for Workshop BuiltLogo for BuildshipLogo for AppsumoLogo for FramerLogo for BarrelLogo for BubbleLogo for LummiLogo for WebflowLogo for GrayscaleLogo for Stride UXLogo for InstantLogo for SplineLogo for KittlLogo for RelumeLogo for HeyGenLogo for Replo
FAQs

How can I make sure the game developer understands my project goals?

Start by clearly explaining what you want your game to be. Use simple language and visuals, like drawings or screenshots, if needed. Ask the developer to tell you how they understand your goals and check if it matches your vision.

What details should I share about my game project?

Share the game concept, story, and what makes it unique. Include any special design ideas or features you envision. Mention the platforms you want it to run on, like PC or mobile.

How can I check the developer's experience with similar game projects?

Look at their past work or portfolio to see similar games they've made. Ask if they have experience with your game’s style, like puzzle games or adventure games. This helps you know if they can do similar projects well.

How do I set clear deliverables with a game developer?

List all the tasks or parts of the game you want done. Agree on a timeline for each task and write it down. This helps make sure both you and the developer know what to expect and when.

How important is it to decide on a preferred game development tool?

It's important because tools like Unity or Unreal Engine can affect your game's look and feel. Talk with the developer about which tools they use and how it fits with your project idea. This choice can impact how easily you can make changes later.

How can I ensure the game follows my desired art style?

Share examples or references of art styles you like. Ask for sample sketches or mockups to see if their style matches what you want. Discuss any specific color schemes or character designs you're imagining.

How do I establish good communication with a game developer?

Decide how often you'll meet to discuss updates, like weekly or bi-weekly. Choose easy ways to chat, like email or video calls. Setting up regular check-ins helps keep the project on track.

Why is it important to discuss testing and feedback processes?

Testing helps find bugs and improve the game before launch. Talk about who will test the game and how often. Agree on who gives feedback and how the developer will use it to make changes.

How can I make sure the game developer can meet the project deadline?

Discuss their schedule and how they'll manage their time for your game. Agree on milestones, which are small deadlines for parts of the project. This helps you see progress and adjust plans if needed.

Who is Contra for?

Contra is designed for both freelancers (referred to as "independents") and clients. Freelancers can showcase their work, connect with clients, and manage projects commission-free. Clients can discover and hire top freelance talent for their projects.

What is the vision of Contra?

Contra aims to revolutionize the world of work by providing an all-in-one platform that empowers freelancers and clients to connect and collaborate seamlessly, eliminating traditional barriers and commission fees.

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Shiki Nobuhisa
Sapporo, Japan
Cover image for AnotherEidos of Dragon Vein R
Cover image for AR/VR Visualization Tool for Air Conditioner Manufacturer
Cover image for Gantry Crane MR Operation support and VR Simulation
Cover image for HoloMeeting 2
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Saparbek Toktonaliev
Bishkek, Kyrgyzstan
Cover image for Kagetsu Tohya Rebuild
Cover image for Повесть о лунной принцессе/Тсукихиме
Cover image for Twice Reborn: a vampire visual novel on Steam
Cover image for Custom UX for Gaming Interfaces
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Mohamed Gadalla
Cairo, Egypt
Cover image for The Problem Solver
Cover image for Ymir
Cover image for Socrates
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Kushal Timsina
Rochester, USA
New to Contra
Cover image for Vampire System
Cover image for GTA V Based Fighter Jet
Cover image for BattleMania
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Sean Mann
Burnaby, Canada
New to Contra
Cover image for Spatial Specimen by Nekpane Interactive, theonethatjusthere, M.…
Cover image for Disreality by Nekpane Interactive
Cover image for SIEGEFRONT: Homeworld
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