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Best Japanese-speaking freelance Game Designers to hire in 2025

Looking to hire Japanese-speaking Game Designers for your next project? Browse the world’s best freelance Game Designers on Contra.

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Logo for Wix StudioLogo for RiveLogo for WebstudioLogo for GlorifyLogo for JitterLogo for FlutterFlowLogo for PeachWebLogo for CanvaLogo for Lottie FilesLogo for Workshop BuiltLogo for BuildshipLogo for AppsumoLogo for FramerLogo for BarrelLogo for BubbleLogo for LummiLogo for WebflowLogo for GrayscaleLogo for Stride UXLogo for InstantLogo for SplineLogo for KittlLogo for RelumeLogo for HeyGenLogo for Replo
Logo for Wix StudioLogo for RiveLogo for WebstudioLogo for GlorifyLogo for JitterLogo for FlutterFlowLogo for PeachWebLogo for CanvaLogo for Lottie FilesLogo for Workshop BuiltLogo for BuildshipLogo for AppsumoLogo for FramerLogo for BarrelLogo for BubbleLogo for LummiLogo for WebflowLogo for GrayscaleLogo for Stride UXLogo for InstantLogo for SplineLogo for KittlLogo for RelumeLogo for HeyGenLogo for Replo
FAQs

What should I look for in a freelance game designer's portfolio?

Look for a portfolio that shows creativity and skill. Check if the game designs are fun and engaging. See if the styles match the vision you have for your project. A good portfolio will show both technical skills and a unique game design style.

How do I ensure the game designer understands my project idea?

It's important to share a clear project brief with the designer. Describe the game's theme, target audience, and style. Talk about any special features you want. Make sure they ask questions and seem excited about the project.

What should be included in the game design project scope?

Clearly outline what parts of the game the designer will create. List the number of characters, levels, or graphics needed. Specify deadlines and any milestones for check-ins. This helps make sure everyone knows what to expect.

How can I set realistic timelines for the game design project?

Ask the game designer for an estimated timeline. Consider any potential obstacles they mention. Agree on a schedule with realistic deadlines for each phase of the project. Make sure there is room for feedback and adjustments.

What kind of communication should I expect with a freelance game designer?

Establish regular check-ins, like weekly video calls or emails. Decide on a time that works for both of you to discuss updates. Make sure the designer knows you are available for questions. Good communication helps keep the project on track.

How can I evaluate the progress once the project is underway?

Set milestones and review the work at each stage. Ask for draft designs or early concepts. Compare the progress with the initial project scope. Openly discuss any changes needed, while praising parts that meet your vision.

How should I address any changes needed once work begins?

Feel free to suggest changes nicely and clearly. Explain why you want the changes and how they fit the project. Be open to the designer's ideas, too. Collaborating ensures the final design meets everyone’s expectations.

What deliverables should I expect at the end of a game design project?

Expect to receive all game elements agreed upon in the project scope. These might include game assets, models, and any special animations. Make sure files are in a format you can use for development. Verify everything meets the agreed-upon quality standards.

How should I handle feedback during the design process?

Provide feedback in a positive and constructive way. Point out what you like and what could be improved. Encourage open discussions on how to address feedback. Remember that feedback is a vital part of creating a successful game.

Who is Contra for?

Contra is designed for both freelancers (referred to as "independents") and clients. Freelancers can showcase their work, connect with clients, and manage projects commission-free. Clients can discover and hire top freelance talent for their projects.

What is the vision of Contra?

Contra aims to revolutionize the world of work by providing an all-in-one platform that empowers freelancers and clients to connect and collaborate seamlessly, eliminating traditional barriers and commission fees.

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Ramoo Rojas
San Francisco, USA
Cover image for Art Direction for SFMTA and APEC 2023
Cover image for May 2023, Playing Around with Seeing
Cover image for March 2023, Counting the Uncounted
Cover image for October 2020, Collateral Art Direction for Blue Apron Kitchen
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Jacob Scott
United States
Cover image for Game Props :: Behance
Cover image for Interior Design - Oracle Shack
Cover image for Level Design
Cover image for Interior Design - Tavern
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Gleb Strizhak
Yokohama, Japan
Cover image for High end sales website
Cover image for Indie Game Development
Cover image for Interactive Website for Art Gallery
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Kushal Timsina
Rochester, USA
Cover image for Vampire System
Cover image for GTA V Based Fighter Jet
Cover image for BattleMania
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Sean Mann
Burnaby, Canada
New to Contra
Cover image for Spatial Specimen by Nekpane Interactive, theonethatjusthere, M.…
Cover image for Disreality by Nekpane Interactive
Cover image for SIEGEFRONT: Homeworld
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