Hey everyone!
I tried a small experiment in Rive — building a simple sci-fi UI and hooking it up with Data Binding. Ended up making Rivris.
The goal was just to see how interactive Rive can get. With Data Binding, things like dialogue, signals, and system states update instantly and drive the animations right away. No complicated setup, it just reacts.
Super small project, but really fun to play with.
What do you think?
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One thing I love about making game tools is how small details can spark big reactions.
The Weapon Case is a 2D asset I built to bring that satisfying “case opening” moment into games and apps. Animated in Rive, it's smooth, lightweight, and super easy to drop into any reward system.
Fun to make – even more fun to see in action
Want to try playing with it? Go HERE
(https://www.rivris.com/products/weapon-case)