If you’re on the legacy Android runtime, the new runtime is the recommended path forward.
OpenGL for now → Vulkan support is next. We’ll call it out the moment it lands.
Get started: https://rive.app/docs/runtimes/android/
Learning Rive for the first time?
We’ve got a new Get Started tutorial to help you hit the ground running.
Watch here👇
https://youtube.com/watch?v=wnwA0izJo4E
This is a full rewrite of the Android runtime built to reduce crash-class threading issues — and provide us with a runtime architecture we can keep extending.