Gaurav Negi's Work | ContraWork by Gaurav Negi
Gaurav Negi

Gaurav Negi

Short form UI and Saas Motion Designer, ad design

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Cover image for | Pinterest UI Concept |
| Pinterest UI Concept | Reimagined | A short motion concept of how Pinterest search could feel more connected to what you're looking for... where the environment around the app becomes part of the result itself. Beach searches surface by the shore, tech searches glow in the dark, typography searches sit against quiet mountains. Made as a personal exploration of UI, motion, and environment design. Tools: DaVinci Resolve  Unofficial concept:  not affiliated with Pinterest.
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Cover image for SaaS Note App | Production
SaaS Note App | Production & Animation Breakdown | From a rough ink sketch to a complex, multi layered SaaS promo.  FIRST SLIDE... The Blueprint : The initial raw script and layout wireframe. Final (Top): The finalized Note App user-experience animation running smoothly. The Sound (Middle): Heavily layered SFX design. Tehnical (Bottom): The massive Fusion node tree built for UI tracking, masking, and morphing. Breakdown of how I ensure clean files, fast turnaround times, and high-end results for my clients. ON SECOND SLIDE... While the icons and layout is sliding up this is the spline i used for motion. ON THIRD SLIDE... I used grow node to animate the AI generated image of those two leaves and the bud.    Looking to elevate your SaaS or Product marketing with high-end motion design? I’m currently avalible. Send a DM or email [gnegi1095@gmail,com] to discuss your project! #SaaSMotionDesign #VideoEditing #DaVinciResolve #ProductAnimation #MotionGraphics #CreativeDirector
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Vision Note | Fake SaaS UI Motion Ad & Product Showcase | A short premium product showcase and video ad concept designed for a dark-mode productivity application.  • Tools Used: Blackmagic Fusion, DaVinci Resolve, Figma. • Design Elements: Advanced glassmorphism refraction, ambient light glows, editorial serif typography, and synchronized custom UI sound design. •Adding SFX was mostly drag and drop but the tricky part was to search for exact match. I spent time syncing up every single click, pop, and ambient background hum on the timeline so the interface feels completely tactile.
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