Batmovile Arkham Knight
Modelled in Maya, texturized in Substance Painter, rendered in Marmoset Toolbag and Arnold.
3D Designer
3D Renderer
3D Modeler
Adobe Substance
Autodesk Maya
Marmoset Toolbag
Forest Guard
A game ready character. Blocking in Maya, Sculpted in Zbrush, textured in 3D Coat and rendered with Arnold.
Artist
3D Renderer
3D Modeler
Arnold Rendering
Autodesk Maya
Zbrush
Creature
A fictional creature I designed and modeled. Sculpted in Zbrush, textured in Substance Painter and rendered with Arnold.
Artist
3D Designer
3D Renderer
Adobe Substance
Autodesk Maya
Zbrush
Warrior
Production ready character. Sculpted in ZBrush. Retopologized, posed and rendered in Maya. Textured in Substance painter.
Artist
3D Renderer
3D Modeler
Adobe Substance
Autodesk Maya
Zbrush