Fabiano Silva Santos's Work | ContraWork by Fabiano Silva Santos
Fabiano Silva Santos

Fabiano Silva Santos

python, llms, rag, eng, de ia aplicada

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ECHO — The Interface Is Alive My entry for the @rive_app (https://x.com/rive_app) I built a psychological-horror experience where the interface itself becomes the antagonist You weren't investigating ECHO. ECHO was investigating you. Play it: https://echotheinterfaceisalive.netlify.app (https://echotheinterfaceisalive.netlify.app)#rivehalloweenchallenge (https://x.com/hashtag/rivehalloweenchallenge?src=hashtag_click)
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Cover image for Game ready!!!
THIS IS STILL AN
Game ready!!! THIS IS STILL AN EXPERIMENT ECHO started as my entry for the Rive Halloween Challenge. But with every iteration, I'm testing pieces of what this could eventually become: ECHO: Containment Protocol. A psychological horror experience where the environment is the puzzle, the interface is the antagonist, and the game gradually learns how much it needs to hide from you. For those returning to Blackridge: Don't play the way you played last time. For those entering for the first time: Observe. Remember. Correlate. And whatever happens... keep an eye on the cameras you're not watching. OBSERVER PROTOCOL ACTIVE. ECHO IS LEARNING. Built for the @rive_app Halloween Challenge. YOU WEREN'T INVESTIGATING ECHO. ECHO WAS INVESTIGATING YOU. #rivehalloweenchallenge #Rive #InteractiveHorror #PsychologicalHorror #GameDesign #CreativeCoding
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ECHO — The Interface Is Alive I built ECHO as an interactive psychological-horror experience where the interface itself becomes the antagonist. The player investigates an abandoned facility through surveillance cameras, physical evidence, corrupted records and an interactive containment terminal. As the investigation progresses, ECHO begins to affect the system through visual interference, sound, environmental changes and unexpected behavior. The project combines Rive CLI/RML, GPU Canvas/WGSL, Scripting, State Machines, Data Binding and View Models, together with a custom HTML/CSS/JavaScript/Web Audio game layer. I chose this hybrid architecture to go beyond a standalone animation and turn the interface into a playable horror environment. ECHO is intentionally not constantly visible. Its presence grows with the player's actions until the apparent containment becomes a false victory. You weren't investigating ECHO. ECHO was investigating you. View project (https://echotheinterfaceisalive.netlify.app/) rivehalloweenchallenge (https://contra.com/community/topic/rivehalloweenchallenge)
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Cover image for ECHO — The Interface Is
ECHO — The Interface Is
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