I am currently working on the Fuser Co-Create on Contra where I have been figuring out how to turn AI generated glasses into a realistic AR experience. I started by generating the designs in Nano Banana and used Qwen to get the right angles to ensure the visual data was solid before moving into 3D.
To bring those 2D images into a three dimensional space, I experimented with different models like Hunyuan and Tripo to see which one could reconstruct the frames most accurately. Once I had a clean 3D model, I used Creative Code to implement it into an AR environment so the glasses could be tried on digitally. The main focus was making the fit feel natural by ensuring the glasses sit properly on the nose bridge with the arms tucking neatly behind the ears instead of clipping through the face. It is a simple but effective way to bridge the gap between a quick AI concept and a product you can actually interact with.
You can explore the full development process and see the interactive results through the project link below.
Project Link: https://app.fuser.studio/view/0fc552eb-4236-49c0-83d0-6102c32ef268
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In this submission, I’m showing how any AI agent or harness connected to Paper through MCP can automate the entire design process. I’m using a streetwear brand project called BUZZTAIL to demonstrate a workflow that bridges data, logic, and visual design.
The process starts in Notion, where I’ve prepared everything from product descriptions to extreme test scenarios to see how durable the design will be. Using Cursor as the AI agent, I input instructions to fetch that data and build the UI structure in Paper.design (http://Paper.design) in real-time through the MCP integration.
After the initial build, I refined the visual by uploading my custom hero illustration and using Paper’s built-in AI to generate and replace product images.
The highlight of this project is the UI Stress Test. I instructed the agent to inject "messy" data from Notion including extremely long text and foreign characters into the finalized design. The result shows that the layout remains solid and doesn't break, proving that the system is completely data-proof. This workflow eliminates manual design debt and ensures that the UI stays consistent no matter what content is thrown at it.
You can check out the full design on Paper here: https://app.paper.design/file/01KPP5BHT9PFEP7GHAX258ZPJV/1-0
And if you want to see the "messy" data I used for the stress test, the Notion database is here: https://www.notion.so/348d6d1c0ade805180f1f5bfc4946887?v=348d6d1c0ade8061a24e000ce345ea7e&source=copy_link
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Are you crafting bag charms for a business or hobby but struggling to visualize them on real products for your catalog?
Meet the Bag Charm Visual Builder on flora.ai (https://flora.ai/). This tool is specifically designed to help you instantly generate a professional visual catalog that is fully ready to be published on your social media feeds, personal website, or online stores.
By simply uploading a single photo of your bag charm to https://app.flora.ai/techniques/bag-charm-visual-builder you will automatically receive a complete digital asset package:
- 4 media variations placing your charm on a backpack, handbag, shoulder bag, and key holder, all captured in detailed close up shots.
- 4 premium model photos where the subject holds the bag casually, keeping your bag charm as the absolute focal point.
- 3 immersive videos to visualize your product dynamically.
Elevate your product presentation right now. Generate your visuals directly at https://app.flora.ai/techniques/bag-charm-visual-builder
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GOLUC • a 3D catching game.
Featuring real-time multiplayer with up to 25 players per room and a competitive top 10 leaderboard, this project is a 3D catching game built using OMMA. Inspired by classic arcade mechanics, the game challenges players to catch falling objects while avoiding obstacles in a dynamic 3D environment.
The experience is enhanced with character customization, a clean UI designed, tutorial flow, progression system, as well as rewards and penalties to keep gameplay engaging. Players can compete in real-time, improve their performance, and aim to secure a spot in the top 10 leaderboard.
Play the game here: https://omma.build/p/3d-catching-game-builder-9d17z4
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The story of a celestial being who failed her mission. Stripped of her divine powers, she performs one last dance before falling to the ground. Though her wings are gone, her flawless human beauty remains.
I’m particularly proud of the first 8 seconds, as I followed the master techniques from the CapCut tutorial. It took about 350+ credits in a single prompt for that 8 second sequence 🥲. I’ve put in my best effort to make this AI cinematography, and I hope you all enjoy it!
All video and music were generated directly in CapCut Video Studio, with minor transition edits in the CapCut App.
Check out my post on 👉tiktok (https://www.tiktok.com/@erics.uix/video/7624204970367143176?is_from_webapp=1&sender_device=pc&web_id=7616006168603608583)and drop a like if you enjoy!
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Taking the energy of Geluc Matcha to a whole new visual level! 🎬🌿 Proud to submit this cinematic Kittl Challenge.
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Gluckbabe is a browser based Digital Audio Workstation built with Figma Make.
You open the studio.
Create a new project.
And the music begins.
A Piano Roll where melodies take shape.
A 16 Step Drum Sequencer that brings rhythm to life.
An interactive Guitar module for building chords and progression.
And a Vocal recorder so your voice becomes part of the story.
Everything runs directly in the browser.
No installation. No setup. Just creation.
You can explore the live project here:
https://g-luck-babe.figma.site
(https://g-luck-babe.figma.site)I have also shared the project on social media:
👉 Click Here (https://www.linkedin.com/posts/ericsecadapurba_figmamakeathon-figmamakeathon-activity-7434277355889672192-p9nH?utm_source=share&utm_medium=member_desktop&rcm=ACoAADsBd6UB1nNLqVJopiB1UCzrshsKnyqyHSk)
#figmamakeathon
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Introducing Reseon a smarter way for restaurants to manage reservations.
User can view available and booked tables, choose their preferred time slot with pricing, and even pre order menu before arriving so the kitchen can prepare everything in advance. Flexible payment options like pay at venue, deposit, or prepaid help restaurants adapt to different reservation policies.
A smoother reservation experience for both restaurants and guests 🙌 .
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Snuggo Management App is an internal desktop application used to manage the operational data that supports the Snuggo mobile app.
It provides a centralized dashboard where teams can manage product inventory, control service availability such as grooming and other pet services, and monitor key statistics and data summaries.
The goal is to simplify internal operations and ensure that the information shown in the mobile app stays accurate and up to date.
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Elgro designed for busy urban families, health-conscious shoppers, and regular supermarket customers looking for convenience and trusted product variety.
Elgro is a grocery delivery app built for a chain of supermarkets and minimarkets. It automatically sources products from the nearest store, offers real-time promotions, and supports seamless checkout with smart delivery tracking.
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Planet Portal is a mobile navigation app designed to help visitors explore the Planet Portal amusement park more easily. Instead of relying on a static paper map, the app provides an interactive park map, real time navigation, and quick access to nearby attractions and facilities.
With clear routes, distance indicators, and attraction details such as waiting time and requirements, visitors can quickly find where they want to go and spend less time getting lost.
The goal of this project is to create a smoother and more enjoyable park experience by making navigation inside the amusement park simple, intuitive, and engaging.