Freelancers using Xcode in Wembley
Freelancers using Xcode in Wembley
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DigiBrain LTD
Wembley, UK
Custom Websites & Android Apps
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Custom Websites & Android Apps
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Android | iOS | Web App | Prepr: Learn Lab Network
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13
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Android | iOS | webApp | AFC Nursing Staffing
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14
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Android | Socially Apps
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12
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PHP | Figma | Scouts Hertfordshire
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12
Xcode
(3)
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Oleg Davydov
London, UK
London's Premier Wix Studio & Mobile App Innovator 🌟
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London's Premier Wix Studio & Mobile App Innovator 🌟
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Instagram Secret Photo Locations App/Website
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9
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Website for a legal AI platform for document preparation
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8
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Website for a private jet rental company in the UK
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5
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A website for a yoga company in Ohio
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4
Xcode
(1)
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Avi Parmar
London, UK
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
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Game Designer & Media Artist | Unity, Unreal, Figma, Maya
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Metaphors: A mobile game on Reincarnation
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3
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Gallos Kernow: Educational Game Development
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3
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I'd like to Walk Around in your Mind
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2
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Promotional Advertisement for Dimensionless Art Studio
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2
Xcode
(1)
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Muhammad Adnan Aftab
London, UK
14+ yrs exp. iOS, Android, React Native dev
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14+ yrs exp. iOS, Android, React Native dev
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📺📱ARGOS Mobile App 📺📱
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13
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📺⚽🏇Sky Bet - Sports Betting App📺⚽🏇
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18
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📺📱SKY UK NowTV ReactNative App 📺📱
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20
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Xcode
(2)
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Carl Nash
London, UK
iOS Engineer crafting beautiful and scalable iOS Apps.
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iOS Engineer crafting beautiful and scalable iOS Apps.
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Mobile Security Framework development for UK Banking Group
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5
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Virgin Money iOS App Enhancement
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4
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Development of Selfridges' First iOS Retail App
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6
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Xcode
(2)
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Idris Lamina
pro
London, UK
AI Automation & Web Design | n8n · Vapi · Claude API
New to Contra
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AI Automation & Web Design | n8n · Vapi · Claude API
1
I’m working on a clean interactive website concept for Volt Audio. The idea is to make the first screen feel like a small product demo rather than a static landing page. The hero shows the automation visually, then the page scrolls into the actual service offer so someone can quickly understand what it does, who it is for, and why it matters. The design direction is minimal, dark, and product-led, with the motion doing most of the explaining instead of relying on lots of heavy copy.
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GHL AI Lead Desk — AI Lead Qualification & Speed-to-Lead Automation
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I built a productized AI workflow for ecommerce and marketing teams that need faster creative production without removing human review. The agent takes a simple campaign brief and product image, generates multiple creative directions, creates platform-ready captions, stores all assets, and sends the finished pack to Slack for approval. What It Does Takes product image, product name, campaign type, platform, and brand voice Generates 4 creative image concepts Writes 3 captions per concept Stores source and generated assets in Supabase Logs the campaign run in Postgres Sends a Slack approval card for review Keeps a human approval step before publishing Tools Used n8n, Claude, fal.ai (http://fal.ai), Supabase, Slack Best For Ecommerce brands, DTC teams, agencies, social media managers, and founder-led teams that need more ad creative without adding more manual production work. Outcome One brief becomes a structured creative pack: 4 visual concepts, 12 captions, stored assets, and an approval workflow ready for review.
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41
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PitchOS — AI Pre-Sales Intelligence Platform
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3
Xcode
(1)
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Luke Cottrell
London, UK
Interactive Motion designer using Rive and After effects.
5.0
Rating
4
Followers
expert
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Interactive Motion designer using Rive and After effects.
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Onboarding I made completely in Rive for the Cue Desktop App. This piece was part of a larger onboarding campaign with events linked to a quiz for analytics and A-B tests, see more work in my 44pixel showreel.
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World Cup's a few weeks away so I built a FIFA-style pack opener in Rive. The interesting bit isn't the reveal animation, it's the data binding underneath. One Player view model as a blueprint, a list of instances as the squad pool, a Lua listener script that randomises the pick on packOpening trigger. Everything on the artboard binds to a single nested instance so name, photo, rating, and sub-stats stay in sync without any per-element wiring. Rive's new scripting and list properties make this kind of thing genuinely fun to build. Bring on summer!!
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A year at 44Pixels. Apps, onboardings, and a lot of time in Rive.
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184
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Rive Character Animation for Bolt6's Company "About Page"
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5
Xcode
(1)
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Ayodimeji Adedotun
London, UK
AI Native Product designer
New to Contra
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AI Native Product designer
3
Unpopular take: most MVPs are overbuilt. I shipped an iOS app — SayItLater. No signup. No backend. No internet. Just write and go. I wasn’t trying to build a big product. I wanted to see how fast I could go from idea → App Store. Answer: faster than you think when you remove 90% of the fluff. Biggest lesson: The hard part isn’t building. It’s deciding what not to build. If you’re sitting on an idea, cut it down and ship it. If you need help getting something live quickly, I’m open.
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Tinder but for service discovery. While designing for Littleseconds, we explored alternatives to the usual vertical scroll or grid layout for finding services near you. We tested a swipe-based discovery pattern, like, skip, next. It didn't move forward, other directions just tested better at the time. I revisited the file recently and built it out as a working iOS prototype using Xcode and Claude Code. Took an afternoon. And that's kind of the point. Back then, showing interaction intent meant annotated Figma flows that stakeholders half-read. Today you hand them something they can actually tap through. The idea gets a fairer hearing. Better tools don't just make us faster. They make us better at being understood.
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Designing a friend-first payments app with AI Explored a simple idea, what if sending money felt more like chatting with friends? Designed and prototyped PallyPay using Cursor and SwiftUI, focusing on quick, familiar interactions instead of complex flows. Used AI to move from idea to a working prototype fast, testing how the experience feels, not just how it looks. Still early, but a good step into building more human payment experiences.
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Turning an idea into a working iOS prototype with AI I wanted to see how far I could push AI tools beyond just design. So I took Littleseconds, a booking product for service businesses, and built a high fidelity iOS prototype in 2 weeks using Cursor and SwiftUI. The goal was simple:Can I go from idea → flows → something that actually works on a device? I started with Figma for the core user flows, then used Cursor to generate and refine SwiftUI code inside Xcode. Instead of static screens, I focused on building real interactions, calendar views, booking states, and navigation. This was less about writing perfect code and more about testing how quickly I could bring a product idea to life. Still early, but definitely promising.
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Xcode
(1)
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