Freelancers using Autodesk Maya in Washington
Freelancers using Autodesk Maya in Washington
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Joseph Charles
Washington, USA
🎮 Video Game Developer & Technical Animator | Unreal Engine
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🎮 Video Game Developer & Technical Animator | Unreal Engine
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C++| Unreal Engine 5 | Animation Programming | Network Ready
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51
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Developed a fully replicated, optimized multiplayer weapon customization system in Unreal Engine 5 using C++ featuring modular attachments, weapon specific and platform exclusive compatibility, real time stat updates, dynamic mesh swapping, material customization, Aim Down Sights configuration, and persistent loadout saving/loading. Implemented asynchronous asset loading for efficient memory usage and seamless runtime customization while minimizing load times and supporting scalable expansion of weapons and attachments.
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Work In Progress Optimized, replicated and ready for network environments. Implemented 29 masculine and 28 feminine character meshes to select from. The character meshes contain 55+ masculine and feminine skin complexions to choose from respectively. Implemented 180 masculine and 199 feminine attire to customize the respective selected character mesh. Each attire contains up to 20+ different textures appearances. Physics and clipping to be addressed when polishing. Performance on Epic Settings (Ryzen 5950X && RTX 3090): 3GB RAM 5GB of VRAM. FPS 80 - 90+ Packaged Project Size: 3.23GB
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Developed a multi-scene first-person RPG prototype in Unreal Engine 5 focused on smooth gameplay, performance, and visual presentation. Implemented ability-based combat, AI enemies, crafting, harvesting, inventory/equipment UI, controller support, and interactive world systems. Built scalable gameplay architecture and modular UI flows across five gameplay scenes, including combat encounters and player housing interaction systems. Play The Prototype: https://www.freshsnowstudio.com/
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