Freelancers using Autodesk Maya in WashingtonFreelancers using Autodesk Maya in Washington
🎮 Video Game Developer & Technical Animator | Unreal Engine
🎮 Video Game Developer & Technical Animator | Unreal Engine
Cover image for C++ | Unreal Engine 5 | Title: TBA | AWS Game-Lift Dedicated...
C++ | Unreal Engine 5 | Title: TBA | AWS Game-Lift Dedicated Servers
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Cover image for Developed a fully replicated, optimized
Developed a fully replicated, optimized multiplayer weapon customization system in Unreal Engine 5 using C++ featuring modular attachments, weapon specific and platform exclusive compatibility, real time stat updates, dynamic mesh swapping, material customization, Aim Down Sights configuration, and persistent loadout saving/loading. Implemented asynchronous asset loading for efficient memory usage and seamless runtime customization while minimizing load times and supporting scalable expansion of weapons and attachments.
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Cover image for Work In Progress
Optimized, replicated and
Work In Progress Optimized, replicated and ready for network environments. Implemented 29 masculine and 28 feminine character meshes to select from. The character meshes contain 55+ masculine and feminine skin complexions to choose from respectively. Implemented 180 masculine and 199 feminine attire to customize the respective selected character mesh. Each attire contains up to 20+ different textures appearances. Physics and clipping to be addressed when polishing. Performance on Epic Settings (Ryzen 5950X && RTX 3090): 3GB RAM 5GB of VRAM. FPS 80 - 90+ Packaged Project Size: 3.23GB
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