Developed a fully replicated, optimized multiplayer weapon customization system in Unreal Engine 5 using C++ featuring modular attachments, weapon specific and platform exclusive compatibility, real time stat updates, dynamic mesh swapping, material customization, Aim Down Sights configuration, and persistent loadout saving/loading.
Implemented asynchronous asset loading for efficient memory usage and seamless runtime customization while minimizing load times and supporting scalable expansion of weapons and attachments.
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Work In Progress
Optimized, replicated and ready for network environments.
Implemented 29 masculine and 28 feminine character meshes to select from. The character meshes contain 55+ masculine and feminine skin complexions to choose from respectively.
Implemented 180 masculine and 199 feminine attire to customize the respective selected character mesh. Each attire contains up to 20+ different textures appearances.
Physics and clipping to be addressed when polishing.
Performance on Epic Settings
(Ryzen 5950X && RTX 3090):
3GB RAM
5GB of VRAM.
FPS 80 - 90+
Packaged Project Size:
3.23GB