Freelancers using Unreal Engine in United States
Freelancers using Unreal Engine in United States
Sign Up
Post a job
Sign Up
Log In
Filters
2
Projects
People
Kade Markoux
Palm Bay, USA
Indie Dev|3D Artist|AI-wrangler. Lets build something wild!
13
Followers
Follow
Message
Indie Dev|3D Artist|AI-wrangler. Lets build something wild!
2
In my Titanic Panic Remake, obstacles are generated using a spawner with three arrows. Each arrow randomly selects one of three lanes in an array, and that value is used to position the obstacle in the center of the Ice Floor Tile. This value is also stored in a variable, ensuring there’s always one open lane for players to try and dodge an iceberg in Unreal Engine 5.
2
85
1
Umm...? Was that supposed to happen to you Barko?! LOL🤣 #BarkoAndTheLostBone #Teaser #UnrealEngine #3dPlatformer #IndieGame #IndieDev #ComingToSteam #Cartoon #3d #Dog #Wip #VideoGame #GameDev #Stylized #Video #ScreenshotSaturday #Funny #Hilarious
1
84
2
I shared this yesterday for #ScreenshotSaturday: Making a lot of progress, check out this New Efficient Material with a Tree Update & Swaying! #BarkoAndTheLostBone (https://bsky.app/hashtag/BarkoAndTheLostBone) #Teaser (https://bsky.app/hashtag/Teaser) #UnrealEngine (https://bsky.app/hashtag/UnrealEngine) #3dPlatformer (https://bsky.app/hashtag/3dPlatformer) #IndieGame (https://bsky.app/hashtag/IndieGame) #IndieDev (https://bsky.app/hashtag/IndieDev) #ComingToSteam (https://bsky.app/hashtag/ComingToSteam) #Cartoon (https://bsky.app/hashtag/Cartoon) #3d (https://bsky.app/hashtag/3d) #Dog (https://bsky.app/hashtag/Dog) #Wip (https://bsky.app/hashtag/Wip) #VideoGame (https://bsky.app/hashtag/VideoGame) #GameDev (https://bsky.app/hashtag/GameDev) #Stylized (https://bsky.app/hashtag/Stylized)
2
59
18
I didn’t start my indie studio to chase hype. I started it because the system kept failing me—and I refused to quit. I’m a self-taught game dev, 3D modeler, tech, and generative AI specialist. I’ve helped others ship projects, but when I looked for teams this year, I keep getting silence and broken promises. So I’m building my own games with modular, finishable workflows. Even with a family to support, I don’t quit—I have to make it work. My Barko character in Unreal Engine’s shader complexity view is green—optimized. I fix problems, not just talk. If you’re hiring or building something that needs skill, heart, and finishability—reach out. If you’re tired of noise and want to build something honest, let’s talk. #OpenToWork #IndieDev #GameDev #3DModeling #GenerativeAI #Finishability #SurvivalSmart #SelfTaught
18
148
Unreal Engine
(7)
Follow
Message
Joseph Charles
Washington, USA
🎮 Video Game Developer & Technical Animator | Unreal Engine
Follow
Message
🎮 Video Game Developer & Technical Animator | Unreal Engine
0
Developed a fully replicated, optimized multiplayer weapon customization system in Unreal Engine 5 using C++ featuring modular attachments, weapon specific and platform exclusive compatibility, real time stat updates, dynamic mesh swapping, material customization, Aim Down Sights configuration, and persistent loadout saving/loading. Implemented asynchronous asset loading for efficient memory usage and seamless runtime customization while minimizing load times and supporting scalable expansion of weapons and attachments.
0
16
0
Work In Progress Optimized, replicated and ready for network environments. Implemented 29 masculine and 28 feminine character meshes to select from. The character meshes contain 55+ masculine and feminine skin complexions to choose from respectively. Implemented 180 masculine and 199 feminine attire to customize the respective selected character mesh. Each attire contains up to 20+ different textures appearances. Physics and clipping to be addressed when polishing. Performance on Epic Settings (Ryzen 5950X && RTX 3090): 3GB RAM 5GB of VRAM. FPS 80 - 90+ Packaged Project Size: 3.23GB
0
18
1
Developed a multi-scene first-person RPG prototype in Unreal Engine 5 focused on smooth gameplay, performance, and visual presentation. Implemented ability-based combat, AI enemies, crafting, harvesting, inventory/equipment UI, controller support, and interactive world systems. Built scalable gameplay architecture and modular UI flows across five gameplay scenes, including combat encounters and player housing interaction systems. Play The Prototype: https://www.freshsnowstudio.com/
1
148
2
Inspired by the Arkham Knight. Led the development and innovation of animations within the Free-Flow Combat System by Game Formation; driving key improvements and elevating the overall gameplay experience was the ultimate goal.
2
210
Unreal Engine
(7)
Follow
Message
S A
pro
New York, USA
AI & 3D Visual Design, Fashion / Lifestyle, Unreal Engine
1x
Hired
2
Followers
Follow
Message
AI & 3D Visual Design, Fashion / Lifestyle, Unreal Engine
0
3D Environmental Design, Motion Design, Unreal Engine
0
1
0
3D Digital Art film | LED billboard display
0
34
0
Unreal Engine, Spatial Design, 3D Editorial Image
0
7
0
AI Art Film | Virtual 3D Installation art | Motion Design
0
56
Unreal Engine
(4)
Follow
Message
Ryan Maiers
Los Angeles, USA
Art director / 3D Designer + 3D Interactive Web Development
11
Followers
Follow
Message
Art director / 3D Designer + 3D Interactive Web Development
0
BLENDER 3D REEL - YouTube
0
9
0
GRIMES X VOGUE CHINA
0
10
0
3D MUSIC VIDEO + CHARACTER DESIGN FOR CVLTE
0
13
0
CUSTOM 3D STAGE VISUALS FOR MUSIC PERFORMANCE/ FESTIVAL
0
33
Unreal Engine
(4)
Follow
Message
Formitopia .
pro
10023
Architectural Visualization & Creative Design
7
Followers
Follow
Message
Architectural Visualization & Creative Design
0
3D Assets - Vehicles
0
9
0
3D Assets - Props
0
4
0
3D Assets - Explorer Crew
0
8
1
Pop Up Store Concepts
1
20
Unreal Engine
(3)
Follow
Message
Marc Kleinmann
New York, USA
Virtual World Builder | Unreal Engine Development
Follow
Message
Virtual World Builder | Unreal Engine Development
0
Interactive Product Configurator for E-commerce
0
20
0
3D Brain Animations | Web app
0
42
0
Real-Time Rocket Animation | Blue Origin
0
39
0
Virtual Film Sets | Charles Schwab
0
51
Unreal Engine
(4)
Follow
Message
Brian Mahoney
Rockville, USA
3D Modeler and World Builder with focus on AAA games and VR
Follow
Message
3D Modeler and World Builder with focus on AAA games and VR
0
VR Games: Eloria and Throwback
0
8
0
XCOM Enemy Unknown, XCOM Enemy Within, XCOM 2
0
9
1
VR Education Projects
1
4
0
Virtual Museum Experience
0
4
Unreal Engine
(7)
Follow
Message
Justin Naylor
Pikesville, USA
Custom 3D Rendering & Design Services
Follow
Message
Custom 3D Rendering & Design Services
0
DC Coffee Shop
0
13
0
West Ostend Event Center
0
13
0
Luxury Residence 3D Rendering
0
22
View more →
Unreal Engine
(3)
Follow
Message
Explore people