Freelancers using C++ in United Kingdom
Freelancers using C++ in United Kingdom
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Sam Az
United Kingdom
Delivering a pro job is a must
$50k+
Earned
1x
Hired
5.0
Rating
14
Followers
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Delivering a pro job is a must
0
Ai Agents that can answer inbound calls seamlessly
0
31
0
Improve your Google review star rating
0
14
0
Ai Agent Creation
0
62
0
VBA Automation Case Study
0
86
C++
(1)
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Muhammad Talal
pro
Manchester, UK
Building high-performance games and their backend systems
$10k+
Earned
1x
Hired
21
Followers
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Building high-performance games and their backend systems
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
1
1
288
3
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
1
3
319
17
I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
17
386
22
I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
22
459
C++
(5)
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Johnny Robinson
Conwy, UK
Frontend Solutions with React & Node.js
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Frontend Solutions with React & Node.js
0
Software Security Analysis on an Industry Leading Tool
0
10
0
Tarogan | Shopify Based eCommerce Website
0
10
0
Full Stack Website | Local Maths Tutor
0
13
0
Shopify eCommerce Website | TCQuick
0
7
C++
(1)
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Teddy Engel
Bolton, UK
Making games and software professionally since 2004
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Making games and software professionally since 2004
3
Bubble Witch Saga 2
3
24
1
Farm Heroes Saga
1
22
1
Kai’s Sanctuary
1
8
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C++
(2)
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Leonardo Bruni
pro
London, UK
CGI & AI Pipeline Architect for VFX and Product Teams
New to Contra
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CGI & AI Pipeline Architect for VFX and Product Teams
0
Supernova, a modern compositing Open Source
0
14
0
Creating Realism: A normal weekend in London
0
8
0
Project: RealFoodRitual - Visual Development
0
209
24
AFTER CHRISTMAS is a 30-second one-take AI short film created for the CapCut Seedance 2.5 Video Challenge. The film explores how a seemingly ordinary Christmas night can gradually become unsettling, told entirely through a single continuous camera movement. The challenge was to maintain spatial, character and prop continuity throughout the entire shot while allowing the camera to naturally discover the story. No cuts. No dissolves. No camera resets. Written & "Directed" by Leonardo Bruni Created with CapCut Video Studio + Seedance 2.5.
9
24
1K
C++
(1)
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IDOWU ELIJAH
London, UK
AI Product Engineer | Building Production Ready AI Apps
22
Followers
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AI Product Engineer | Building Production Ready AI Apps
12
62% today. 100% is the goal. 🚀 I challenged myself to reach a 100% Discovery Score before the end of the month. That means showing up consistently, building in public, sharing what I learn, and creating value every day not chasing numbers. Every post is one step closer. What's one professional goal you're determined to achieve before this month ends?
13
12
469
5
Everyone is talking about AI. Very few are actually building with it. The opportunity isn't in using AI once. It's in creating tools that solve real business problems every single day. The builders who start today will have the biggest advantage tomorrow. What are you building?
5
311
6
The biggest mistake startups make? Building features nobody asked for I help founders validate ideas first, then build production-ready AI products using. ⚡ Lovable ⚡ Claude Code ⚡ GitHub ⚡ Rork Build less. Launch faster Grow smarter What's one problem your business needs AI to solve?
1
6
482
6
This is more than code. It's the beginning of something bigger. Please guy's share what you are curios to know about this project that am going to build
3
6
198
C++
(1)
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Marco Rapaccini
Kendal LA9, UK
I transform a vision into human-friendly, working technology
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I transform a vision into human-friendly, working technology
0
🛰️ PCB design and firmware
0
59
0
Work-in-Progress Projects
0
6
0
Casebook case management system
0
7
0
Amazon Alexa Skills
0
14
C++
(1)
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Ricardo Abreu
London, UK
Your value driven Software Engineer
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Your value driven Software Engineer
0
Midicircuit
0
15
0
Babylon Health
0
18
0
Christies
0
9
0
Etermar
0
20
C++
(1)
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