Freelancers using C++ in United KingdomFreelancers using C++ in United Kingdom
Delivering a pro job is a must
    $50k+
    Earned
    1x
    Hired
    5.0
    Rating
    16
    Followers
Delivering a pro job is a must
Building high-performance games and their backend systems
    $10k+
    Earned
    1x
    Hired
    5.0
    Rating
    23
    Followers
Building high-performance games and their backend systems
Cover image for Built a Collab Viewer style
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
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Cover image for Revolutionize Unreal Engine Workflow: Efficient Terrain Impo...
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
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Cover image for I worked on a multiplayer VR Search & Rescue simulation. I b...
I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
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Cover image for I worked on R3V3nge, focusing on turning gameplay ideas into...
I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
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Making games and software professionally since 2004
Making games and software professionally since 2004
CGI & AI Pipeline Architect for VFX and Product Teams
    7
    Followers
CGI & AI Pipeline Architect for VFX and Product Teams
AI Product Engineer | Building Production Ready AI Apps
    26
    Followers
AI Product Engineer | Building Production Ready AI Apps
Cover image for 62% today. 100% is the
62% today. 100% is the goal. 🚀 I challenged myself to reach a 100% Discovery Score before the end of the month. That means showing up consistently, building in public, sharing what I learn, and creating value every day not chasing numbers. Every post is one step closer. What's one professional goal you're determined to achieve before this month ends?
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Cover image for 🗄️ YOUR APP CAN LOOK
🗄️ YOUR APP CAN LOOK PERFECT AND STILL FAIL BECAUSE OF BAD DATA. Imagine opening an app that looks amazing, tapping a button, and seeing the wrong information—or no information at all. 😬 That’s what happens when an application doesn’t handle data properly. When building an app, the real challenge isn't only creating beautiful screens. It's making sure the data behind those screens is accurate, consistent, secure, and reliable. Here are some things I pay attention to: 🔄 Data synchronization — information should stay consistent across screens and devices. 🧹 Data validation — prevent invalid or incomplete information from entering the system. 🔐 Data security — protect sensitive information and control who can access it. ⚡ Efficient queries — retrieve information without making the app unnecessarily slow. 🚨 Error handling — handle failed requests, missing records, and unexpected responses gracefully. 🧪 Testing real scenarios — check empty states, duplicate records, incorrect inputs, and large datasets—not just the happy path. 📈 Scalability — design the data layer to support growth without creating unnecessary bottlenecks. The truth? An app is only as dependable as the data and logic powering it. A beautiful UI might win the first impression, but reliable data helps earn users' trust. My goal is to build applications that don't just look professional—they work correctly behind the scenes, too. 🚀 👇 What frustrates you more in an app: incorrect data, slow loading, or missing information? #AppDevelopment #DatabaseDesign #BackendDevelopment #SoftwareEngineering #WebDevelopment #DataManagement #BuildInPublic
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Cover image for 🚀 A BEAUTIFUL APP IS
🚀 A BEAUTIFUL APP IS GOOD. A BEAUTIFUL APP THAT NEVER FEELS SLOW? EVEN BETTER. 📱🔥 Some apps catch your attention with their colors. Others impress you with their features. But the apps that truly stand out bring everything together. When I think about building a great app, I focus on more than just making the interface look attractive. 🎨 Visual impact — bold, attractive colors that give the app its own identity. ⚡ Smooth performance — fast loading, responsive interactions, and less frustrating lag. 📱 Mobile-first experience — layouts that feel natural on phones, tablets, and desktops. 🧭 Simple navigation users should know where to go without having to think too hard. 🛠️ Reliable functionality — buttons, forms, APIs, and features must work as expected. ✨ Attention to detail — clean spacing, smooth transitions, readable text, and consistent design. Here’s the real lesson: great design gets attention, but great performance and usability keep people coming back. An app shouldn't force users to choose between looking good and working well. It should deliver both. That’s the standard I want to bring to every product I build: attractive on the outside, reliable on the inside. 🚀 👇 What makes you fall in love with an app first: its design, its speed, or its features? #AppDevelopment #UIUX #WebDevelopment #SoftwareEngineering #ProductDesign #FrontendDevelopment #BuildInPublic
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Cover image for A great website is more
A great website is more than just a beautiful design.It needs to look good, feel intuitive, and work smoothly for the people using it.When I build a website, I focus on:🎨 Clean & modern UI🧭 Simple navigation📱 Responsive design⚡ Fast performance👥 User-focused experience🔐 Reliable development📊 Clear calls to action The goal is simple: create a website that users enjoy interacting with and businesses can actually use to achieve their goals.If you're planning a website or want to improve an existing one, send me a message. Let's build something that looks great and works even better.
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I transform a vision into human-friendly, working technology
I transform a vision into human-friendly, working technology
Senior Chromium & OS Engineer, Founder Programming Kings LLC
Senior Chromium & OS Engineer, Founder Programming Kings LLC