Freelance Art Directors in Quebec
Freelance Art Directors in Quebec
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PO Pelletier
pro
Quebec City, Canada
Art Director, 2D/3D Motion Designer
$25k+
Earned
3x
Hired
5.0
Rating
190
Followers
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Art Director, 2D/3D Motion Designer
32
Hey! 👋 Super stoked to release my first of many motion templates as part of this First Wave. // Circular [ v1.0 ] is a premium, fully customizable motion template designed to help you present your work with clarity, structure, and impact - for client projects, portfolios, or curated social media posts. Built for both After Effects newcomers and experienced professionals, Circular isn’t just any template - it’s designed as a flexible creative tool. Resizable to ANY format Global & individual controls Effortlessly add or remove content You make it yours.
3
32
2K
54
VONFPV - Brand Identity & Motion Design
54
757
20
Motion snippet from the Contra x Recraft challenge teaser made using my own [ Circular - Customizable Motion Template ] for After Effects. Available here! : https://contra.com/products/s0aomB5n-circular-customizable-motion-template-after-effects
1
20
1.2K
13
Imédia Creative Firm - 3D Icons & Agency Page
13
120
Art Director
(2)
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Faadil Boussari
pro
Gatineau, Canada
Product Designer · Framer · Brand Systems · Prototypes
17
Followers
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Product Designer · Framer · Brand Systems · Prototypes
4
INNER CALDERA: Visual Exploration This experiment started with a familiar visual trope: a landscape reflected inside an eye. Instead of pushing it toward fire, spectacle, or a “lava iris,” I wanted to move in the opposite direction. The idea became an ancient dormant caldera compressed into a living human iris. The pupil remains completely black, almost eclipse-like. Around it, cooled obsidian forms irregular ridges, eroded peaks, mineral fractures, and barely visible residual heat. Natural iris fibers are still present between the geological structures, while moisture and tear film keep the eye unmistakably alive. The main challenge was balancing two readings at once: a real human eye and a geological landscape that feels millions of years old. I explored multiple variations in topology, material behavior, depth, and light before selecting the versions where anatomy and geology felt like one continuous structure rather than a landscape pasted into an iris. AI-assisted image exploration, iterative art direction, and visual selection. #ArtDirection #DigitalArt #VisualExperiment
4
85
1
Day 15: PROOF IS BROKEN In 2007, Blendtec’s Will It Blend? turned extreme product demonstrations into proof. The formula was simple: Watch the video. Believe the product. But today, spectacular footage can be generated, enhanced, or fabricated. A visually impressive demonstration no longer guarantees credibility. So I explored a new business problem: How can a brand still prove product performance when video alone is no longer enough? I reimagined the campaign around a new question: WOULD YOU BELIEVE IT? The new concept introduces The Proof Room—a controlled testing environment where the object, process, camera angles, and physical result are all visibly documented. The campaign evolves from: Will it blend? to: Can the demonstration be verified? For this project, I created: an original-versus-reimagined campaign film; a complete storyboard; AI-generated product and motion sequences; a verification-based visual system; a campaign poster and thumbnail; sound design and final editing. The final idea:
1
74
1
What can a website honestly know before someone steps inside the room? For Day 13 of my 30 Days of Real Business Problems challenge, I built BEFORE YOU CALL, an illustrative service-page prototype for kitchen-remodelling businesses working with older homes. The problem: Most service websites try to remove uncertainty as quickly as possible. But in renovation, some uncertainty cannot be removed through a form, a calculator or a polished landing page. Some things can be clarified before contact: — the kind of project — priorities and constraints — what information would help — how a useful first conversation could begin Other things still require someone to stand inside the space: — existing structure — plumbing and electrical conditions — measurements — previous alterations — how new work will meet what is already there The central interaction is a visual threshold between those two territories: WHAT WE CAN UNDERSTAND NOW and WHAT REQUIRES AN ON-SITE ASSESSMENT No instant estimate. No fake booking. No false certainty. The project was designed and built in Framer, then presented through an editorial montage made entirely from the real live interface. I also used the first version of my reusable Universal Poster Compiler to translate the same idea into a physical poster metaphor: a clean editorial surface torn open to reveal the building reality underneath. “Some things are only visible when we are there.” Live prototype: https://possible-place-516308.framer.app/ Day 13 / 30 Where should a service website stop simplifying and honestly admit that something still needs to be seen in person?
1
86
1
What if information only existed while you were warm enough to reveal it?
1
111
Art Director
(3)
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Ebenezer Somado
Montreal, Canada
Designing Impactful Brands for Innovators & Change-makers
$1k+
Earned
1x
Hired
5.0
Rating
24
Followers
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Designing Impactful Brands for Innovators & Change-makers
2
Movie Poster
2
17
3
"L'ombre" | Illustration
3
10
0
Conceptual Movie Poster
0
26
2
Anti-Bullying Campaign
2
24
Art Director
(7)
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Léo Parpeix
Montreal, Canada
🇫🇷 Art director & Interactive designer
$1k+
Earned
1x
Hired
35
Followers
expert
Hired
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🇫🇷 Art director & Interactive designer
4
K-07 Most HMIs are designed for a single environment. Not just visually, but informationally. Each mode surfaces only what the pilot needs in that moment. Some data disappears intentionally. In Rive, this runs as a three-state machine : Surface, Takeoff, Flight with each transition animated independently using data binding and nested state logic. We used Claude AI, Midjourney, Photshop and of course Rive to create this cool interactive project. Stack: @Figma · @Rive · @Jitter · Midjourney · Photoshop · After Effects · Jitter · Claude AI — Léo & Sacha Linkedin post : https://www.linkedin.com/posts/leo-parpeix_rive-x-contra-k-07-is-a-vehicle-that-doesnt-ugcPost-7445361454611906560-rlUV?utm_source=share&utm_medium=member_desktop&rcm=ACoAABwQswwBirXDWTI_Tm0wbvFQbu1H6nTXTy4
2
4
445
1
Veillance - DA, UI, Interactive Design
1
12
0
Creandum - DA, UI, Interactive Design
0
21
31
Jitter Hackathon - Winners
31
309
Art Director
(4)
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Naomie Nadeau
Montreal, Canada
I'm an art director creating brandings and illustrations
5.0
Rating
22
Followers
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I'm an art director creating brandings and illustrations
3
I had so much fun creating a brand for an architecture studio. The visual identity is conceived like an architectural blueprint: structured and modular.
1
3
108
3
Journey Capital - Capital investment for compagnies
3
8
3
SHONI - Montreal's neighborhood
3
10
11
Lushloop - Bodywash packaging and branding
11
72
Art Director
(8)
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Marie-Soleil Laberge
Quebec City, Canada
Brand & Experience Designer
5.0
Rating
17
Followers
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Brand & Experience Designer
0
Plants & Shapes — Collection 02
0
13
1
LE BEDEAU | Web design
1
10
1
Aligna – Expérience de marque
1
9
1
Les Snorôs – Expérience numérique
1
15
Art Director
(3)
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Joanna Goldman
Montreal, Canada
Creative Partner
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Creative Partner
1
Shutterstock Sizzle Reel
1
7
1
Social Media Campaigns
1
2
0
Social Media Campaigns
0
7
1
LeadPulse PowerPoint Presentation System
1
4
Art Director
(7)
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Thomas Moss
Montreal, Canada
Art Direction & Branding for Print & Digital Success
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Art Direction & Branding for Print & Digital Success
0
Common Measure
0
31
0
Panago
0
48
0
Maison Rosewood
0
9
0
Planetary Kitchen
0
26
Art Director
(5)
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