Hey friends! Here's the WRAD (https://www.wrad.work) team submission for the Games with @Rive challenge!
We decided to build a prototype for a deckbuilding roguelike, but with realtime combat mechanics like a Dark Souls stamina bar and a parry mechanic.
Thanks for checking out the video; let me know what you think!
One of our favorite & most challenging parts of product video is figuring out how much someone actually needs to see to understand the product
That’s where motion and pacing do a lot of the work: guiding your attention and giving each step enough room to make sense.
Here’s our latest video for evolv, made by the VAAS team.
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Animation works best when it makes the product feel easier.
We leaned hard into that idea here.
Latest with the incredible First Bite team.