There's an actual SpaceX launch happening this week, and we just recreated the Starship telemetry UI in @Rive
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We landed more than 10 character projects in the last year, earning a dedicated spot for this in our Rive services.
Submitting an entry for the current @Rive X @contra #characterchallenge (https://x.com/hashtag/characterchallenge?src=hashtag_click), with this reel showcasing our favorite characters so far and some behind-the-scenes.
Kudos to @Junior Fonseca and @YERANDY | DSpot for being part of these amazing results!
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I’m excited to announce that I’ve started a collaboration with @Consensys MetaMask 🦊 as a Motion/Interaction Designer, with @Rive playing a significant role in my workflow.
To celebrate this, I’m sharing a warm-up exercise I did a while ago, where I explored my own take on what the logo intro could look like 🔊 👇
Hey, everyone!
Here's my entry for the challenge - tiny audio compressor designed entirely in Rive.
I used data binding for the whole color palette, switching between light and dark mode using color interpolator (converter) to make these changes smooth and easy.
You can check this little toy here: https://rive.app/s/h39L0oBiokqLFfqeccMSOA/embed?runtime=rive-renderer
Turn your sond ON 🔇 ➡️ 🔈
Some visuals for my personal brand, which will be related specifically with audio/music (brand + visual design). More info soon!
Modelling, animation and render - Blender.
Pick a car. Hit the handbrake. Turn the horde into combo points. 🚗💨
Play free: www.animattor.co/zombie-drift (http://www.animattor.co/zombie-drift) (live leaderboard, beat me!)
Desktop (keyboard or gamepad), mobile (gyroscope).
🏆 Top 3 on October 18 get 1 year of Rive Cadet from me. Post a screenshot in comment of your score on X, LinkedIn or here and tag me and Rive.
🚙 Real drift physics. Every car handles differently and is fun in its own way
🔓 Monster truck unlocks once you pass 500,000 points
💨 Drifting to stack combos
🛞 Ramps with slowmo its something, fix your car in repair garage
I started building it right before the weekend. By Sunday I was already beating my own high scores.
Built in Rive with the Rive CLI and Claude. Zombies are animated vectors, the cars are custom vector designs, and the HUD runs on data binding [+ GPU Canvas / Luau]. The whole game is just 2.37 MB.
Drop your score below 👇
Got feedback or something's not working? Let me know.
This is the full production process behind Luvu 👋 sketches, color concepts, final look, 100+ unique animations, start to finish.
And this is Luvu himself: companion and unofficial gym buddy to over 1 million people who probably didn't expect to bond with a cartoon character while doing lunges 😂
He doesn't do the "wave once and disappear" mascot thing, he sticks around. No transitions, no cutting away between tabs, he's just there the whole workout, judging your form (and he can really dish it out when it's off). Live voice with lip sync, every animation blending smoothly into the next through a full Rive (https://contra.com/matt_jedrzejewski_f7ljy1gy) state machine.
He talks. He reacts. He has moods. Built with an ex-Duolingo team who basically dared me to make people addicted to opening a fitness app, which, fair warning, is a strange thing to be proud of 🙌
Shipped v1 in 6 weeks. Somehow ended up past 1M users. Still not over it.
Product: https://apps.apple.com/us/app/luvu-home-fitness-workouts/id6747844405
Live Luvu Preview: https://rive.app/s/Z9lVdZjLk0qKPXkIJR2BaQ/?runtime=rive-renderer (use startLuvu trigger and pick 1-2 idle states)
Hey! I built my portfolio hero in Rive and it got a little out of hand. You can switch surfboards, aim and shoot at them, and there's a full Surfline-inspired conditions panel at the bottom 🏄♂️
CEO at Fireart Studio. Design Oriented Software Agency.
Interactive data visualization with Rive📉
Exploring new ways to make data more approachable and hands-on on the web. Feel free to try it out here (https://rive.app/s/dyUnQrkE0kilXf7tNA1HAQ/?runtime=rive-renderer)!
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A button is never just a button🌟
With Rive micro-animations, we turn static UI into responsive, delightful experiences that users actually enjoy interacting with.
This hover animation is just one example of how we bring products to life with real-time motion.
Feel free to check it live here (https://rive.app/s/HiDa_utKT0SyimtIBKDgkQ/?runtime=rive-renderer).