Most incident tools help teams document what happened.
OUTGROWN explores a different moment:
What happens when the evidence still supports a leading explanation—but no longer fits entirely inside it?
The user commits to a prediction before seeing the outcome.
One observation still fits.
Others remain outside.
The explanation survives, but its claim to completeness contracts.
SUPPORTED + INSUFFICIENT
Built as Day 11 of my 30 Days of Real Business Problems challenge.
How should tools help teams reopen an investigation without pretending they have found the root cause?
Live prototype:
https://day11-unresolved-coherence.vercel.app/
Source:
https://github.com/Faadil1/OUTGROWN
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Packaging looks like graphic design. But every word takes physical space.
For Day 19, I built PACKSHIFT an interactive packaging experience where claims, languages, warnings and data become pressure on a finite surface.
It starts with the real 56 mm width of the carton.
Then you try to make everything fit.
Make the box smaller and the pressure becomes physical:
56 mm → pressure → CRACK → recovery → museum
The final package doesn’t just show the solution — it remembers the negotiation that produced it.
Underneath the public game is a deeper spatial compiler built with Blender + Three.js / React Three Fiber, where the same package can open, decompose, expose its dieline, redistribute information and refold.
Packaging is not a file. It is a compiled surface.
Full case study ↓
https://contra.com/p/3WBccUlM-packshift-packaging-is-a-compiled-surface
Live experience ↓
https://packshift-awd.pages.dev/
GitHub ↓
https://github.com/Faadil1/PACKSHIFT
Would love to know which moment lands most for you: Actual Size, the Hydraulic Press, or the Museum?
The agent saw the truth. Then I changed the world.
Just published THE WORLD CHANGED, an interactive AI agent lab where you change reality after an agent has observed it, then see whether it notices before it acts.
The core interaction is simple:
LOOK → PULL THE GAP → CHANGE THE WORLD → ACT
From there it expands into multiple worlds, a timed challenge, replayable receipts, checked vs. unchecked outcomes, and a genuine recorded Claude Opus 5.5 run.
I wanted the idea to feel physical rather than technical, so the whole visual system is built from passes, tickets, stamps, paper and print misregistration.
Would love feedback on the interaction and art direction.
🔗 https://contra.com/p/FXvqOAEA-the-world-changed-an-interactive-ai-agent-lab