Freelancers using Adobe Substance 3D Designer in Osijek
Freelancers using Adobe Substance 3D Designer in Osijek
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Sven Viland
Osijek, Croatia
3D Artist | Game Environments, Props & Web 3D Assets
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3D Artist | Game Environments, Props & Web 3D Assets
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Hi everyone! I was tasked with creating a modular road/tunnel/prop pack for the Unity engine. Unfortunately, the project hadn't made it through to the stores. The intention was for the assets to be procedurally generated along a spline in Unity. The assets were modeled and rendered in Blender, textured with Substance Painter and Substance Designer.
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Paris Monuments: Palais Garnier Opera House
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Hello everyone! This one was a very fun and short project to create, since I am not usually doing hardsurface or SciFi environments. I was tasked with creating a looped animation of a SciFi tunnel with bright neon elements and a double layered space (1 inner and 1 outer tunnel). The main repeating shape is the main VRGR8 branding logo. This scene is relatively simple, but offers an impression of complexity mostly thanks to the textures with parallax shading (only in the beauty shots) and strong lighting elements. All work on the project was done in Blender, aside from a few texture adjustments in Substance Painter. Materials were rendered in Marmoset Toolbag.
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Doors! These are made for Unity HDRP pipeline with MADS (Metallic, AO, Detail, Smoothness) texture packing variant. Made them 2 years ago during a period where I was working on a (too huge) video game with my friends. Modeled and rendered in Blender. Textured in Substance Painter. LOD1 texture was baked in Marmoset Toolbag. A 2K texture set for every door. I have fond memories of that time and of creating these cool looking doors. Thanks for visiting :)
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