A test built to show how far a single still can go. One AI photoreal image turned into a full performance: natural facial expressions, head and body movement, hand gestures and lip sync to scripted dialogue.
The same process works with photos of real people and dialogue in other languages, for commercial use.
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Over the past month, I had the chance to work on some really exciting projects and one of them was this visualizer for October London's new album "Love Me for Me", out now via Death Row Records.
The objective was to balance the vintage late-night soul mood of the record with a sleek, modern motion pipeline built specifically for mobile screens and digital distribution.
Huge thanks to Death Row Records, Snoop Dogg and October London for bringing us on board! Also, a big shoutout to Miguel Saporetti for collaborating on the visual delivery.
Art Direction & Motion: Ivam Marchon
Visual Assistant: Miguel Saporetti
Death Row Records
A&R: Teff Mogus, Frank Vasquez
Marketing: Fuzzy West, Tomeka Harris
Coordinator: Kaiya Lawrence
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A visual exploration focused on cinematic storytelling, dramatic lighting and atmosphere.
The main goal of this project was to push character and environment consistency across shots while maintaining a premium and editorial aesthetic tailored.
Senior Art Director | AI Campaigns, Branding & Films
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Senior Art Director | AI Campaigns, Branding & Films
SIX PIECES. ONE VISION.
A conceptual fashion campaign by MP House.
I built a six-piece collection around mustard, sage, coral and pale blue, then explored how those pieces could work together across different looks. The same palette connects the clothing, casting, styling and outdoor setting.
The campaign moves between group compositions, individual portraits and a 30-second fashion film. Architecture gives the images their structure; colour and fabric bring the movement.
My role: creative direction, collection concept, styling direction and AI-assisted image and film development.
Created with Weave, Nano Banana, Midjourney and Seedance 2.5.
Independent concept by Mauricio Pontual / MP House Studio.
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Definitely wasn’t expecting this! Really happy to see my project featured by the Contra team. Such a nice surprise to open the platform and find this today 🙌
Thank you, Contra! 🖤
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I went into The Met's open access archive looking for a textile. I found the pattern I wanted on a suit of armour instead.
Greenwich, 1586. George Clifford was Queen's Champion to Elizabeth I, and his garniture is etched and gilded with her cipher, two E's back to back, repeated across every plate from helmet to sabaton without a break. Not a badge on the chest. A repeat running over an entire body, worn by royal licence, three hundred years before any house put its initials on a bag.
So I took it off the steel and put it back on a body.
RUNNING CIPHER is one woven matrix and eight streetwear pieces cut from it, shot on Yorkshire moorland in winter with the sun never higher than eighteen degrees above the horizon. My first matrix was wrong: I kept the cipher at armour scale and it collapsed into generic damask. Enlarging it four times was what made it read as a garment print instead of wallpaper. That failed version is still sitting on the canvas next to the one that worked.
The casting carries the argument. Clifford's only child, Anne, was written out of the inheritance when her father left the northern estates to his brother. She spent thirty-eight years in court, won in 1643, and rebuilt the castles herself. The mark he borrowed from a queen is now worn by the women who took the land back.
Everything is on the canvas: the Met plates that fed the matrix, every rejected generation, the casting tests, the frames that did not make it.
Original work: https://www.metmuseum.org/art/collection/search/23939
Armor Garniture of George Clifford, Third Earl of Cumberland. Jacob Halder, royal
workshops at Greenwich, 1586. The Metropolitan Museum of Art, 32.130.6a–y. Open Access.
Canvas: https://app.flora.ai/view/js78s0ypjspgsg3t3pjf5xd6d98dkwrb
@floraai #FLORAMuseum
Hi, I’m Vitória, a CGI/AI Director and Creative Technologist exploring how emotion, ecology, and technology merge through digital mythmaking.
I’ve been working in creative technology for over seven years, collaborating with clients like Globoplay, HBO and Snap Inc.
Cherith World is my latest series — a surreal environment where synthetic life, sensuality, and code intertwine.
This teaser introduces its visual shaped by CGI and AI animation.
The project includes:
- Worldbuilding and concept development
- CGI direction and animation
- AI-assisted material generation
- Sound and emotional composition
- AI + CGI creative direction
If you’re interested in collaborating or exploring AI/CGI visual storytelling, feel free to connect with me here on Contra!
https://youtu.be/sD2mG1rmDZQ?si=-7iZRYXNumxjSGkj