Rive Ambassador · Mascot and Character Animation Expert
Cats. That is the pitch, really.
This one brings together Rive (https://rive.app/), Singular.LIVE (http://Singular.LIVE) and overlays.uno (http://overlays.uno) to make a YouTube channel alert that is genuinely fun to mess about with. Multiple cat breeds, swappable colour schemes for the cats and the background, adjustable fonts and stroke weights, and animations with a bit of personality.
Everything is editable in real time from the control dashboard, so you can match it to your channel in about a minute and then spend twenty more picking which cat you like best.
Have a play: https://overlays.uno/library/1414-Cat-Youtube-Channel-Alert
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The best characters are the ones with character, and Knowie is definitely one of those special ones to me.
Every interaction, state, reaction, and motion was designed to give students a small, joyful moment while they study, helping them to delightfully break the routine.
The current setup is already quite complex: standalone animations, looped states, animated custom brush outlines, eye and head tracking, plus a mix of rigging and frame-by-frame animation. And there’s more to come.
Can’t wait for everyone to meet Knowie in the Knowunity app! 🚀
Studio Cesare, as imagined in 1962 ☕🛵
I took my hand-painted brand character Cesare into a retro-futuristic world: chrome hover-scooter, monorails, flying cars and rounded space-age towers, all rebuilt in low poly with Spline.
Same glasses, same coffee, better commute.
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Guys, look what I’m learning to do in Spline 👀
I’m new to 3D and decided to bring one of my 2D illustrations to life as a little interactive character for my portfolio.
Hover over him and he waves 👋 Move your mouse and his eyes follow you.
I had help from AI (Claude + Spline MCP) to build the base, and now I’m learning to tweak it myself. Still a lot to figure out, especially making the shapes feel softer and more organic. But I’m having way too much fun with this.
Any Spline tips for a beginner? Drop them below 🙏
Four 3D animations brought to life for Interbrand, visualizing the energy behind Juventus' campaign "We are youth since 1897." Bold, stylish, and built entirely in Blender and Cinema 4D — 129 years of legacy, zero static frames.