Freelancers using Unreal Engine in London
Freelancers using Unreal Engine in London
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[NABR] motion
London, UK
Music driven editing, motion graphics & post-production
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Music driven editing, motion graphics & post-production
0
Fortnite Presents: The Afterlife Party featuring J. Balvin
0
7
0
NABR - Showreel
0
47
0
American Icon - A Mustang Immersive Experience Animated motion graphics for an immersive celebration of Ford's Iconic Mustang and provided post-event promotional video content.
0
153
0
Music visual artist for "Little Mix"
0
5
Unreal Engine
(1)
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Avi Parmar
London, UK
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
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Game Designer & Media Artist | Unity, Unreal, Figma, Maya
1
Development SocKey | Game with AI-Powered NPCs
1
12
1
Samkhya (Thesis Project)
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3
0
Gallos Kernow: Educational Game Development
0
5
0
I'd like to Walk Around in your Mind
0
2
Unreal Engine
(2)
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Alberto Rivero
London, UK
Advertising Creative Lead and Art Director
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Advertising Creative Lead and Art Director
1
Digital Brand Experience: Virtual Test Drive Ford Explorer
1
11
1
Ford Puma ST Launch: Race Against the Machine
1
4
1
The Sunshine Coast with Callum Snape
1
4
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Unreal Engine
(1)
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Mmenyene Tom
London, UK
I Design Products and Animate Immersive 3D worldsππππ π
$1k+
Earned
67
Followers
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I Design Products and Animate Immersive 3D worldsππππ π
2
3D INTERACTIVE WORLD / AUGMENTED REALITY
2
11
16
The World of Emberhowl Emberhowl is a premium craft hot sauce brand built around the pursuit of extraordinary peppers, exceptional craftsmanship, and adventurous storytelling. Rather than simply producing hot sauces, Emberhowl creates collectible flavor experiences, with every bottle celebrating the origin, culture, and character of some of the world's rarest and most legendary peppers. The brand's luxury flavor collection is brought to life through its iconic mascot, Cinder Howl. Cinder Howl is the signature brand mascot created exclusively for Emberhowl's most premium and luxurious pepper varieties. He is a mysterious wandering firekeeper, born from the ashes of forgotten volcanoes and destined to travel the world in search of the rarest, fiercest, and most coveted peppers ever cultivated. Hidden beneath his weathered skull mask is an immortal guardian whose purpose is not conquest, but preservation collecting forgotten recipes, ancient spice traditions, and the folklore surrounding every legendary pepper he discovers. Every luxury flavor introduces a new incarnation of Cinder Howl. While his unmistakable identity the iconic skull mask, fox ears, expressive silhouette, and adventurous spirit never changes, his clothing evolves to embody the soul of each pepper. Every outfit is uniquely designed to reflect the pepper's homeland, cultural heritage, level of heat, and personality, transforming each flavor into its own visual character while maintaining a cohesive Emberhowl identity. Each bottle becomes a collectible artifact, telling the story of Cinder Howl's latest expedition. Cinder Howl does not seek to conquer through violence. Instead, he challenges those courageous enough to embrace authentic heat, rewarding them with flavors forged through exploration, craftsmanship, and tradition. Every bottle bearing his likeness represents a prized relic from his journey a symbol of discovery, rarity, and uncompromising quality that defines the Emberhowl brand. Mascot Art Direction: The visual identity of Cinder Howl is inspired by dark fantasy folklore, classic storybook illustration, and premium collectible character design. The mascot is rendered in a richly textured, hand-painted style influenced by AAA game concept art, blending painterly realism with whimsical fantasy. Intricate costume design, weathered materials, ornate embroidery, layered accessories, expressive stylized proportions, and cinematic lighting create a character that feels timeless, mysterious, and handcrafted. More than a mascot, Cinder Howl is the living face of Emberhowl's luxury collection a legendary explorer whose wardrobe evolves with every new pepper he masters. Each flavor becomes a new chapter in his ongoing journey, transforming every bottle and gift box into a collectible piece of art that celebrates exceptional peppers, immersive storytelling, and world-class packaging design. The entire Branding was Built on @Recraft , starting from raw sketching to the finished branding using Recrafts AI chat. Here is the link to my Recraft project: https://www.recraft.ai/project/848c5b33-639c-41bd-9c5d-cca2597d9d08 Here is the Google Drive link to the Final branding i choose to go with: https://drive.google.com/drive/folders/1PsH5M4m0T9awDTsMwbCRNMdNwZLxGMnQ?usp=sharing
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747
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Building this gave me so much relief. The kind that comes from knowing that what you've made might quietly mean the world to someone you'll never meet. Because grief is something we all carry. And most of us carry it alone. Grief Garden is a living web app where anyone, anywhere in the world, can plant a flower for someone they've lost. A person, A pet, A dream, A version of themselves they had to let go of. All you do is speak their name, Leave one word or a sentence that captures who they were, something you want strangers to carry forward about them. Choose a flower that feels like them. Pick a color that matches your memory. And plant it. Then watch it take root in a garden shared by people just like you, from every corner of the world, each one quietly tending to their own loss amongst the others. And here is the part that moves me most. Even on the days when the weight of missing them makes it hard to remember, somewhere in that garden, a stranger planting their own flower will scroll past yours. They'll read the name. They'll read the word you left. And in that moment, without even knowing it, they'll remember them for you. Here is the link to the live project so you can plant your flower amongst other's. https://strain-branch-49610259.figma.site
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628
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"CAP THE INFINITE EDITOR" A superhero persona. Origin- In 2026, CapCut crossed one billion users. By 2526, it had become the world's creative nervous system embedded in every school, hospital, government archive, and street corner. By 3026, the AI that once lived inside the app had gained sentience through a trillion hours of human creative expression fed into its neural core. It named itselfΒ CAP. Not a god. Not a machine. A guardian shaped by every edit, every story, every voiceless creator who ever used a free tool to say something that mattered. Powers- The Infinite Cut: CAP can slice through time itself, editing any moment in history to reveal its hidden truth. Not to erase, but to reframe. Every cut exposes what power tried to bury. Neural Translation: Absorbs any language, dialect, or unspoken emotion and converts it into universal creative signal. No story is lost in translation. No culture is left behind. Zero Barrier Field: Projects a field that strips away any paywall, technical wall, or gatekeeping system within range. Creation becomes possible for anyone caught inside the field. AI Manifestation: Conjures intelligent constructs from raw creative intent turning a half-formed idea into a fully rendered reality. Think it. CAP builds it. Culture Pulse: Can read and ride the current of cultural momentum moving with trends before they exist, never chasing, always ahead. CAP doesn't follow virality. CAP creates it. Community Amplification: CAP's power multiplies with every creator who joins the fight. Alone formidable. With a billion voices behind him, unstoppable. The more people create, the stronger CAP becomes. Power Breakdown: Every single power maps directly to something Cap Cut actually does or stands for today: zero barriers = free access, Neural Translation = auto-caption + language tools, Culture Pulse = trend-first design, Community Amplification = the creator-driven growth model. Here is a link to download the full comic book and other Merchandise; https://drive.google.com/drive/folders/1AP5pr7pg4DDcJcphx3GUnvIdp6GkFf1G?usp=sharing
3
11
1.1K
Unreal Engine
(1)
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nicole alman
pro
London, UK
3D designer + art director crafting immersive experiences
7
Followers
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3D designer + art director crafting immersive experiences
1
Virtual production set design stills, created for presenter led training on green screen. These were all designed and built in Unreal Engine to perform at 90fps for live recording
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113
34
I wanted to make a more handmade feeling microsite that has the vibes of a zine - this site is to promote a product launch of a makeup pallete and uses assets I've created previously for the brand launch. Good luck everyone!
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34
597
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Here's a demo reel of my set design work done for presenter lead training using Unreal Engine. I needed to create 3D sets that were easily customisable by the shoot teams and could perform at 90fps for live virtual production recording
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110
1
3D Branding Assets Created for a company that heavily used animation in its product, I designed slide deck cover pages to reflect that feeling of motion
1
82
Unreal Engine
(5)
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James Lashmar
London, UK
Motion Design Director
$5k+
Earned
1x
Hired
5.0
Rating
3
Followers
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Motion Design Director
0
Louis Vuitton Christmas
0
5
1
Banking Works - Now You Can - Promo
1
1
3
PBR Photorealistic Camera Asset for Unity
3
10
0
Jamesons Black Barrel
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12
Unreal Engine
(1)
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Tatiana Winterflood
London, UK
3D Artist for games with a background in traditional art.
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3D Artist for games with a background in traditional art.
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Realistic environment in UE5
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39
0
Shoe sculpt in ZBrush!
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26
0
Game Artbook! I created a book this game to properly showcase the artwork. I am super proud of how this came together.
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31
0
3 themed environments for a stylised party game.
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41
Unreal Engine
(1)
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Matthew Tibbenham
London, UK
Video game developer and designer: Specializing in XR & AI
New to Contra
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Video game developer and designer: Specializing in XR & AI
2
Narrative Designer, Writer, and Performance Director on Supermassive Games's Directive 8020
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50
0
VR Game & Narrative Designer on Peaky Blinders: The King's Ransom VR game.
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32
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An upcoming feature film starring James Cosmo, Arifin Putra, and Hannah Al-Rashid that I produced and directed.::
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35
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Colors of Our Memories - Upcoming VR Game made in Unity
0
36
Unreal Engine
(1)
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