PBR Photorealistic Camera Asset for Unity

James

James Lashmar

Canon R50

Textured in Substance Painter

Rendered in Cinema4D with Redshift

This was a project originally created to be able to create the camera as a PBR photorealistic asset for Unity for https://trickshot.dev/ . The asset was textured from scratch in Painter, with a PBR textureset for the client. I was pretty happy with the result and decided to fire off a few Redshift renders of it.
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Posted Jun 24, 2025

Created a PBR photorealistic camera asset for Unity for Trickshot.dev.

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Timeline

Apr 20, 2023 - Apr 23, 2023

Clients

Trickshot