Freelancers using Autodesk Maya in London
Freelancers using Autodesk Maya in London
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Avi Parmar
London, UK
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
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Game Designer & Media Artist | Unity, Unreal, Figma, Maya
1
Development SocKey | Game with AI-Powered NPCs
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15
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I'd like to Walk Around in your Mind
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3
1
Samkhya (Thesis Project)
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8
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Gallos Kernow: Educational Game Development
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10
Autodesk Maya
(4)
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Skylight Pulse
London, UK
One-Stop Solution for Website, Animation & Marketing Needs
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One-Stop Solution for Website, Animation & Marketing Needs
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3D Animation Project
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9
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Website & Stores Designed By Skylight Pulse Digital
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9
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2D Animation Explainer Video.
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5
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Autodesk Maya
(1)
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NITHYL MOHANASUNDARAM
London, UK
VFX Artist and a Learning 3D Designer
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VFX Artist and a Learning 3D Designer
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3d Showreel
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8
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Factory in Village Matchmove
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4
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Park Bench Match Move
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3
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Afghan Taste Restaurant
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4
Autodesk Maya
(3)
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Mmenyene Tom
London, UK
I Design Products and Animate Immersive 3D worlds🌟🌟🌟🌟 🌟
$1k+
Earned
83
Followers
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I Design Products and Animate Immersive 3D worlds🌟🌟🌟🌟 🌟
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3D INTERACTIVE WORLD / AUGMENTED REALITY
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15
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Concept character design for a short series on YouTube!
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The Pelle & Pregio campaign was created entirely in ElevenLabs Flow using a premium cinematic ad template system designed specifically for luxury product showcases. The workflow allows you to seamlessly insert your own product into a fully structured commercial environment while preserving consistent cinematic quality, lighting, camera movement, and luxury brand aesthetics across every scene. The template was built with carefully designed luxury fashion compositions, realistic product integration, elegant close-up sequences, soft golden-hour lighting, premium depth of field, and smooth commercial-style camera motion to naturally highlight the craftsmanship and details of the product. Every scene is structured to emphasize textures, reflections, materials, branding, and emotional luxury storytelling, from hero shots and macro detail reveals to lifestyle interactions and aspirational cinematic moments. The system also maintains visual consistency between the character, environment, and product placement, making it easy to recreate high-end luxury advertisements for different products while keeping the same premium cinematic identity. Check out the Template below: https://elevenlabs.io/app/templates /Zcmq4SqdMGvGuAy9hQQo (https://elevenlabs.io/app/flows/Zcmq4SqdMGvGuAy9hQQo)
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4.9K
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A product animation I did for A client for his new products. Entirely done with Morphic and Composited with Davinci Resolve! Please Drop a like if you like it! 😊 👍
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309
Autodesk Maya
(1)
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Leonardo Bruni
pro
London, UK
CGI & AI Pipeline Architect for VFX and Product Teams
New to Contra
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CGI & AI Pipeline Architect for VFX and Product Teams
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VFX Showreel
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2
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Meet Anna. Anna is a virtual influencer and an ongoing R&D project at Damn! We’re exploring how generative AI can be used to create a persistent digital character, not just a single AI generated image, but a consistent identity capable of producing content across different environments, styles and situations. The project investigates the intersection of: • Generative AI on 3D Outputs • Character consistency • Automated Content Creation This reel is a first look at our experiments with Anna. The project was completed over a year ago, but due to an NDA, we were only able to release the work now. At Damn!, we’re interested in what happens when AI generation meets the technical discipline of a real production pipeline. We’re open to collaborations around AI, virtual characters and next generation digital content.
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AIReel - YouTube
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"Can you get me full-control renders of 20 maybe more different products in 3 days? In Blender possibly last version ?" My first thought was honestly just... math. Placing lights by hand, one product at a time, key/fill/rim/bounce, nudging each until it looks right, call it 20 minutes a product if you're fast. That's already most of a day gone before you've touched a single material or camera angle. I went looking for something that could speed this up. Most of what's out there for Blender is the same idea over and over: a fixed scene, one lighting look baked in. Fine for a single hero shot. Useless when you need to move fast across 20 or maybe more different products and actually keep control over each one. And then it hit me. I'd already built this. Years back, looong time ago, doing generalist work on a Ferrero TV spot in a Tuscany small VFX studio. At the time, i put together a rig in Maya where one control moved the whole lighting setup at once. That was Maya 7.0 days, so... let's just say it's aged a bit... =D I had some free time this summer, so I ported it over to Blender 5.2 And then... That's Damn! Softbox! One Empty, and it drives the whole rig: Key, Fill, Rim, Bounce, Flag, with actual 3D handles drawn like a gizmo. Save a setup, load it back on the next product, tweaks a bit the lights, and go on. Client apparently got their 27 renders in time. Figured other people doing product work might want the same thing. If there's enough interest, a Maya and Houdini version is next, properly modernized this time, not held together with Maya 7.0 and duct tape =D Link's in the comments. Needs Blender 4.1+ (tested with 4.1 and 5.2)
2
1
154
Autodesk Maya
(1)
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Tatiana Winterflood
London, UK
3D Artist for games with a background in traditional art.
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3D Artist for games with a background in traditional art.
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Realistic environment in UE5
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57
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3 themed environments for a stylised party game.
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54
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Shoe sculpt in ZBrush!
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38
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Game Artbook! I created a book this game to properly showcase the artwork. I am super proud of how this came together.
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44
Autodesk Maya
(2)
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Milan Grundza
London, UK
Single or multiframe pixel shapeshifter
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Single or multiframe pixel shapeshifter
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CGI VFX Live Action Short Film: "Seeker"
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7
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Code Black Trailer -
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4
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Offcut - a short film by Petroc Menuhin
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3
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Autodesk Maya
(2)
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Mel Thadea
London, UK
3D Designer & Art Director
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3D Designer & Art Director
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Kintsugi - Fashion Film
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14
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Huxley - Product Film & Key Visual
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11
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Skintific - Key Visual
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18
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Jo Malone - Product Film & Key Visual
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18
Autodesk Maya
(1)
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