Freelance Prototypers in London
Freelance Prototypers in London
Sign Up
Post a job
Sign Up
Log In
Filters
2
Projects
People
Dmitriy Shilko
pro
London, UK
Brand Design✦UI design✦Front-end development.
$50k+
Earned
10x
Hired
5.0
Rating
84
Followers
Follow
Message
Brand Design✦UI design✦Front-end development.
0
Mobile app design. Prototyping.
0
36
1
ReddX Mobile app design. Prototyping.
1
82
3
Shopify store for Verma Jewerly Group
3
133
1
Speak Whiskey / Brand design / Logo Design
1
44
Prototyper
(2)
Follow
Message
Blair Jarvis
London, UK
Digital Design Expert for Hire:UI/UX/Product Design/Branding
$1k+
Earned
2x
Hired
4
Followers
Follow
Message
Digital Design Expert for Hire:UI/UX/Product Design/Branding
0
Pfizer - Dosing Calculator App
0
14
0
Rolls-Royce Motor Cars - Campaign Websites
0
16
0
Mobile App to 235 million customers
0
5
0
appear [ here ] - blairjarvis.studio
0
7
Prototyper
(3)
Follow
Message
Babylon E
Enfield, UK
I design websites and visuals that meets their KPIs
Follow
Message
I design websites and visuals that meets their KPIs
0
WavePlay Music Player - App Design Case study
0
8
1
BasePay Landing Page | Case Study
1
6
1
Logo and visuals for an ICM launchpad on Solana for projects that have actually built something.
1
1
56
2
Brand Direction for an Insurance brand.
2
61
Prototyper
(2)
Follow
Message
Ayodimeji Adedotun
London, UK
AI Native Product designer
Follow
Message
AI Native Product designer
1
Tinder but for service discovery. While designing for Littleseconds, we explored alternatives to the usual vertical scroll or grid layout for finding services near you. We tested a swipe-based discovery pattern, like, skip, next. It didn't move forward, other directions just tested better at the time. I revisited the file recently and built it out as a working iOS prototype using Xcode and Claude Code. Took an afternoon. And that's kind of the point. Back then, showing interaction intent meant annotated Figma flows that stakeholders half-read. Today you hand them something they can actually tap through. The idea gets a fairer hearing. Better tools don't just make us faster. They make us better at being understood.
2
1
114
3
Unpopular take: most MVPs are overbuilt. I shipped an iOS app — SayItLater. No signup. No backend. No internet. Just write and go. I wasn’t trying to build a big product. I wanted to see how fast I could go from idea → App Store. Answer: faster than you think when you remove 90% of the fluff. Biggest lesson: The hard part isn’t building. It’s deciding what not to build. If you’re sitting on an idea, cut it down and ship it. If you need help getting something live quickly, I’m open.
3
142
0
Designing a friend-first payments app with AI Explored a simple idea, what if sending money felt more like chatting with friends? Designed and prototyped PallyPay using Cursor and SwiftUI, focusing on quick, familiar interactions instead of complex flows. Used AI to move from idea to a working prototype fast, testing how the experience feels, not just how it looks. Still early, but a good step into building more human payment experiences.
0
124
2
Turning an idea into a working iOS prototype with AI I wanted to see how far I could push AI tools beyond just design. So I took Littleseconds, a booking product for service businesses, and built a high fidelity iOS prototype in 2 weeks using Cursor and SwiftUI. The goal was simple:Can I go from idea → flows → something that actually works on a device? I started with Figma for the core user flows, then used Cursor to generate and refine SwiftUI code inside Xcode. Instead of static screens, I focused on building real interactions, calendar views, booking states, and navigation. This was less about writing perfect code and more about testing how quickly I could bring a product idea to life. Still early, but definitely promising.
2
138
Prototyper
(6)
Follow
Message
Shaun Attard
London, UK
Product Design Leader
New to Contra
Follow
Message
Product Design Leader
0
Fragrance Finder
0
2
0
Partnering with NEOM
0
3
0
Designing eCommerce Solutions for Travel Editorial
0
2
0
Wealdstone FC Official App
0
2
Prototyper
(2)
Follow
Message
David Campbell
Epsom, UK
Rapid Prototyping & UX/UI Design Expert
Follow
Message
Rapid Prototyping & UX/UI Design Expert
0
Amazon Video on Xbox
0
7
0
Favourites and Key Moments on DAZN
0
8
0
Need for Speed Unbound
0
11
View more →
Prototyper
(3)
Follow
Message
Monodeep Samanta
pro
London, UK
Web and Mobile App UX/UI Designer 🇬🇧
Follow
Message
Web and Mobile App UX/UI Designer 🇬🇧
2
A simple pricing upgrade flow designed to make a complex decision feel effortless. The animation moves from plan selection to successful activation, using clear hierarchy, subtle motion, and focused interaction. The goal was to reduce friction, highlight the important information, and give users confidence before upgrading. Designed for a UK-based SaaS product with local pricing, secure UK data hosting, and a clean subscription experience. Would you keep this interaction minimal, or add more product details before the final confirmation?
2
297
0
Behind the design: a SaaS meeting scheduling and contact management flow. In this UX/UI design walkthrough, I explain the journey from selecting a contact to booking a meeting, choosing an event type and picking a calendar date. I point out the interface details that keep meeting history, duration, host information and preparation notes visible throughout the booking process. My focus was interaction design, clear navigation and a booking experience that feels easy to follow. A closer look at my thinking behind dashboard UI design and meeting scheduling UX.
0
63
2
I’ve been working on a concept called Respira, focused on making breathing and recovery data feel easier to understand and less clinical. The main challenge was not the visuals. It was deciding what the user should understand first. So I structured the experience around three things: current recovery, supporting health signals, and the next action. Recovery stays central, secondary metrics remain easy to scan, and the guided breathing session is always close enough to act on. The interface and motion were created in Figma, with a lot of attention on hierarchy, data visualisation, component behaviour and micro-interactions. The goal was to make the product feel calm, responsive and useful, not just visually polished. I’m sharing a short video of the interaction here. Would be interested to know which part of the experience stands out to you most. #UXDesign #UIDesign #ProductDesign #Figma #InteractionDesign #HealthTech #DashboardDesign #UXUI
1
2
130
0
Kidory demonstrates how a children’s reading product can feel friendly, modern and expressive without becoming visually overwhelming. The final experience creates a clear progression: Discover → Choose → Understand → Read/Listen → Personalise Every screen has a specific purpose, helping young readers spend less time understanding the interface and more time experiencing the story.
0
93
Prototyper
(1)
Follow
Message
Antonio Hidalgo Garcia
London, UK
UX UI Designer & Framer developer.
1x
Hired
5.0
Rating
7
Followers
Follow
Message
UX UI Designer & Framer developer.
0
Blossom: investment app
0
33
0
Crimson Oath – Concept Game Landing Page
0
10
0
Learnspace: framer website for VR learning platform [concept]
0
6
0
My own portfolio built with Framer
0
13
Prototyper
(1)
Follow
Message
Explore people