Game Design Projects in Lagos
Game Design Projects in Lagos
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6
Stephanie Asoegwu
pro
I’m currently working on a Scrabble-style word game, but with a twist. Players can stake coins and the winner takes everything.
6
2.1K
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2
Paul Fadayo
pro
Real-Time Esports HUD Builder & Broadcast Engine Architecture
2
33
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4
Frankpeter Ani
Onenet Web3 Gaming Desktop App
4
25
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4
Onifade Ifeoluwa
pro
Landing Page Design: Best Approach A landing page is a focused conversion tool with one clear goal. sign up, buy, or book. Everything on the page should support that single action. Lead with value, not features. Your headline should quickly explain what it is, who it’s for, and why it matters. Keep messaging clear and benefit-driven. Remove friction by using minimal navigation, short copy, clear CTAs, and simple forms. Design for scanning, using strong headings, bullets, and spacing so users understand the message instantly. Build trust with testimonials, social proof, or guarantees, and always design mobile-first since most users arrive on phones. Bottom line: clarity beats creativity. When users understand the value quickly and feel confident, conversions follow.
5
4
340
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0
Stephen Sowunmi
Game Designs
0
14
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3
Tolu Adeniji
Pick 2 | Whot card game
3
50
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33
Godwin Okechukwu
Been designing for a gaming product lately focusing on how motion, color, and timing affect player focus.
33
262
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0
Jahgrant Aiyedun
pro
A game UI concept design I worked on.
0
7
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5
AJETOMOBI JAMIU EDDIE GARNER
Project Concept: AlphaPlay 3D Island (Awaiting Credits) The Vision: An interactive, 3D web experience designed to teach phonics to toddlers through bright, clay-mation style 3D models and responsive audio feedback. The Process & Asset Limitation: The framework and UI layouts are structured directly inside Omma Canvas. However, due to the 25 free credit cap, I was only able to generate a single letter asset before production was halted. This submission represents the architectural foundation of the project. I am sharing this publicly to demonstrate the concept while actively requesting a credit allocation from the Spline team to complete the full interactive alphabet game loop before the submission window closes. Tools Used: Omma by Spline. Live Design Link: https://omma.build/p/cute-cartoon-3d-letter-a-block-28zca6
5
375
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0
Uthman Akinsawe
Designing an eSport Experience
0
5
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1
Tofunwa Toyinbo
Solace – Sci Game Website Hero Exploration
1
8
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1
Joy Asuquo
Santiloto — Lottery Web & Mobile Application Overview Santiloto is a web and mobile lottery platform that allows users to participate in digital lottery games in a simple, secure, and engaging way. The platform is designed to make gaming more accessible by enabling users to select games, place bets, and track results seamlessly from their devices. The goal was to create a smooth, trustworthy, and easy-to-use experience that encourages participation while maintaining clarity around gameplay and outcomes. Problems A. Lottery platforms often feel complex and difficult for new users B. Lack of trust and transparency in digital gaming systems C. Poor mobile experience reduces user engagement D. Confusing game flows make it hard to place bets quickly E. No clear feedback system for results and user activity Solutions A. Designed a simple and intuitive game selection and betting flow B. Improved transparency with clear game rules and result displays C. Created a mobile-first interface for smooth gameplay on all devices D. Structured navigation to reduce confusion and improve speed E. Introduced clear feedback states for wins, losses, and active games Tools & Stack A. Design: Figma B. Research & Validation: User feedback and usability testing C. Focus Areas: UX design, mobile optimization, interaction design, system clarity Outcome A. Improved user experience across web and mobile platforms B. Increased clarity and trust in the lottery process C. Faster game participation through simplified flows D. Delivered a scalable gaming interface ready for future expansion
1
978
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0
Peace Fadiji
pro
La Vista Desert Motel -- 3D Environment
0
4
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1
SHEM OSHIOGWEMO
I built Hungry Ghost 👻 , a stylized 3D arcade adventure game built around a simple and addictive gameplay loop. Players explore the environment, hunt for souls and creatures, consume them to gain power, collect useful items and power ups, and evolve into stronger ghost forms. The core gameplay loop is explore, hunt, consume, grow, evolve, and push further. As the ghost becomes stronger, players can take on more challenging targets, discover new areas, and make use of special abilities such as Berserk Mode to temporarily become more powerful. The goal was to create a gameplay system that feels immediately fun while leaving room for deeper progression, new abilities, enemies, environments, and challenges. I handled the game concept, 3D gameplay, mechanics, character progression, environments, animations, UI, camera, and overall gameplay experience in Godot. They is still room for improvements and creating it almost took away my sanity but I am pleased with the results. I got the inspiration from on of my favorite games Hungry Sharks😅🦈 #Gamedevelopmemt #Godot
1
53
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0
Ayomidotun Olufemi
Game UI Design
0
14
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0
Eniola Isaiah
Check this out guys this is new game I just developed but not fully done yet.
0
56
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