Unmasked,
An imposter-themed party game that tests trust between friends. Unmasked uses the smartphone as a central part of the game, with no downloads required: just scan, log in, and start to be suspicious.
Local winner of the Global Game Jam 2026 and made from idea to playable multiplayer game under a 48 hrs window.
The game was built using Unity, Rive and the backend was made in Node.js with Socket.io Leveraging heavily on Rive and its useful tools like data-binding, state machines and scripting, for a rich animation experience in which the user can see they avatars changing in real time.
Still not done with the game, currently working on using Rive for all of the UI, plan to release it publicly once it’s all done.
Hope You all like my entry for the Games with Rive Challenge.
✌️
Dave
Ulta is a mexican beauty brand. I search for their web page and found out it was kinda heavy in terms of visual information.
With the redesign, I made every section has blank spaces so the images and texts can breathe, also, stablishing a clear color palette and making it more visual kind. The use of blue color makes the accent parts more highlighted (also, its complementary color). I preserve the original webpage images so it stays the same fundamental information.🙌
What you think? How does it look?
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In order to make Pink Bloom relevant in social media, I design an app that functions as coupons and rewards for its products. With a membership or having accounts make more loyal costumers than just casual buyers. This connects with the young audience that is between 16 and 24 years old. This concept brand aims to communicate freshness and fun, with a “bestie-like” voice tone.
Every section is made for making user’s path easier to find whatever she needs. Keep it simple but useful. Along the way while designing this, I realized that many skincare brands don’t have an app where its users can buy products or get rewards by buying.
Captivating Creatures is a project I worked on for a client whose zoo focuses exclusively on reptiles. This particular concept was ultimately rejected, but it was an exciting opportunity to explore bold visuals and creative storytelling inspired by the fascinating world of reptiles.
Even though it didn’t make it to the final stage, it pushed me to experiment with composition, textures, and color in a really fun way.
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Designing this poster using the new tools I’ve learned was really fun! Continuously exploring new styles, tools, and ways to approach design makes the creative process so much more exciting and fulfilling.
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Last year, I had the opportunity to design a Halloween party poster with complete creative freedom, including directing the video team for the invitation. It was such a fun project! I even visited the venue myself to photograph the building, so that people could recognize the location just by looking at the invite (the client's only requirement), and that idea guided the whole creative direction.
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Experimenting with different textures, prompts, and combining them with Photoshop to make concept album covers was so fun.