Freelancers using Firebase in England
Freelancers using Firebase in England
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Mark Bucknell
pro
Hull, UK
20+ years experience in web/mobile development
$25k+
Earned
3x
Hired
5.0
Rating
212
Followers
Certified Partner
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20+ years experience in web/mobile development
6
Collectors Comics
6
116
20
Design Full-Time
20
579
11
urlz
11
245
6
Epicurrence Landing Page
6
133
Firebase
(2)
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ossa codes
London, UK
Bringing Your Web & Mobile Ideas to Life 🚀
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Bringing Your Web & Mobile Ideas to Life 🚀
0
A map based dating hybrid app with flutter
0
7
0
A chat Mobile App(Android and Ios) using Flutter
0
5
0
Flutter web app for public chat application based on location.
0
13
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Firebase
(3)
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Meddy ㅤ
pro
London, UK
Creative code → Apps ✦ Research ✦ Events
$5k+
Earned
1x
Hired
95
Followers
Expert
Expert
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Creative code → Apps ✦ Research ✦ Events
0
Development of Heymesh AI for 3D Printing
0
2
5
I built a way to sell physical products in an app that feels more like a gallery than a shop. 📱 What does it do? It’s a remix-able template for selling physical products inside an app. You browse through pieces in a horizontal carousel, then scroll vertically through a product to explore it through multiple images before buying instantly with Apple Pay. I designed it for galleries and artists first, but it works for anyone selling physical products creators, brands, influencers anything that needs to feel a bit more premium. Why I built this: I kept thinking about how intentional artwork is presented in physical spaces, and how transactional it feels online. This is an attempt to close that gap and making purchases feel as frictionless as possible. Another bonus to why people will use this app is that apple does not tax physical good transactions, so sellers can keep more of what they earn. 🎉 The template remix-potential? Works really well because users can swap in any product and it simply works! Art, jewellery, vinyls, collectibles, anything physical allowed on the app store. This was fun I plan on refining and making more templates so I would appreciate any comments and feedback Build Preview 👀 (https://www.anything.com/mobile-preview/68217499-f987-4843-8bcb-f7864c536abc)Build Link 🔗 (https://www.anything.com/build/aCF0mfmHSEOLy_eGTFNqvA?v=sBZM6bBFQ0CWHu4QlFbZpA)
5
238
44
To mark 122 years of Ford Motors, this Super Bowl advertisement speaks directly to multi-generational audiences who value heritage, perseverance, and the powerful connection between sound and emotion. The story of the horse and carriage draws a parallel between the original Mustang and its modern counterparts, building towards anticipation before the unveiling of the new 2026 Mustang in Spring. The Location: Santa Clara, California played a huge role in the story as this year's Super Bowl is being hosted at the at Levi's Stadium. This made prompting the clothing easier, you'll notice each actor is wearing Denim. 'Horses dont Stop, they keep going' Brand: Mustang SFX: Morphic Images: Morphic Scripting: Morphic Voice: Eleven Labs Final: Premier Pro Each video was generated and sequenced entirely in Morphic *sound on*
24
44
1.7K
22
I think I pushed my limits on this one.. 🛏️ My goal was to use all the tools in unison and learn how each tool could own a clear layer of the full product experience from code to marketing. Rork developed the app, Suno designed the audio, FLORA defined the visual language, Tolstoy for all the UGC, and Replit brought it online. After Christmas dinner, I sent my first prompt to Rork: “Design a digital members club for Gen-Z + working professionals committed to sleeping earlier in 2026.” The idea came from an old note I wrote after a health & wellness conference in Budapest: 'productivity revolves around a good night’s sleep' - marketing = Maslow's Hierarchy of Sleep (iOS app) ' 😬😂 And so? Pillow FM: A modern sleep experience for overstimulated minds. 'Guided Sleep meditations everyday at 10pm' Shall I continue this app?
5
22
1.1K
Firebase
(1)
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Muhammad Talal
Manchester, UK
Building next-gen Interactive experiences
$5k+
Earned
1x
Hired
17
Followers
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Building next-gen Interactive experiences
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
1
1
171
3
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
1
3
199
20
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
2
20
361
22
I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
22
353
Firebase
(1)
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Marc Allington
Colchester, UK
Full Stack FlutterFlow, Supabase, Angular, .Net & SvelteKit
13
Followers
Partner
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Full Stack FlutterFlow, Supabase, Angular, .Net & SvelteKit
0
Highwoods Community Social Media App
0
34
0
Solve With Software Business App Development
0
45
2
Development of Angling Social Mobile App
2
59
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Firebase
(2)
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Marko Kostich
London, UK
Delivering Above and Beyond in Mobile App Development
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Delivering Above and Beyond in Mobile App Development
0
InnerGuide
0
14
0
ActionRun
0
8
0
MyNewEarth
0
12
0
Fly and Share
0
4
Firebase
(4)
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Mihai Culea
Worcester, UK
Creative Web Developer and Figma Design Specialist
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Creative Web Developer and Figma Design Specialist
0
Software Development Servic
0
5
0
Personal Portfolio
0
1
0
ePOS
0
10
0
Logistics
0
4
Firebase
(1)
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Charlie Morton
London, UK
Product & startup specialist - concept to complete
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Product & startup specialist - concept to complete
0
App for renters
0
21
0
Landlord management portal
0
13
0
RentSitch
0
26
0
COVID Tier un-confuser
0
10
Firebase
(2)
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