Freelancers using Firebase in England
Freelancers using Firebase in England
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Mark Bucknell
pro
Hull, UK
20+ years experience in web/mobile development
$25k+
Earned
3x
Hired
5.0
Rating
281
Followers
Certified Partner
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20+ years experience in web/mobile development
9
Collectors Comics
9
151
24
Design Full-Time
24
656
13
urlz
13
295
9
Epicurrence Landing Page
9
163
Firebase
(2)
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ossa codes
London, UK
Bringing Your Web & Mobile Ideas to Life 🚀
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Bringing Your Web & Mobile Ideas to Life 🚀
0
Flutter web app for public chat application based on location.
0
16
0
A map based dating hybrid app with flutter
0
11
0
A chat Mobile App(Android and Ios) using Flutter
0
9
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(3)
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Muhammad Talal
pro
Manchester, UK
Building high-performance games and their backend systems
$10k+
Earned
1x
Hired
5.0
Rating
20
Followers
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Building high-performance games and their backend systems
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
1
1
331
0
RNW Solicitors — Full-Stack Website (Django, Angular, AWS)
0
5
3
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
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3
355
20
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
2
20
533
Firebase
(1)
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Meddy ㅤ
London, UK
Creative code → Apps ✦ Research ✦ Events
$5k+
Earned
1x
Hired
105
Followers
Expert
Expert
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Creative code → Apps ✦ Research ✦ Events
0
Development of Heymesh AI for 3D Printing
0
9
7
I built a way to sell physical products in an app that feels more like a gallery than a shop. 📱 What does it do? It’s a remix-able template for selling physical products inside an app. You browse through pieces in a horizontal carousel, then scroll vertically through a product to explore it through multiple images before buying instantly with Apple Pay. I designed it for galleries and artists first, but it works for anyone selling physical products creators, brands, influencers anything that needs to feel a bit more premium. Why I built this: I kept thinking about how intentional artwork is presented in physical spaces, and how transactional it feels online. This is an attempt to close that gap and making purchases feel as frictionless as possible. Another bonus to why people will use this app is that apple does not tax physical good transactions, so sellers can keep more of what they earn. 🎉 The template remix-potential? Works really well because users can swap in any product and it simply works! Art, jewellery, vinyls, collectibles, anything physical allowed on the app store. This was fun I plan on refining and making more templates so I would appreciate any comments and feedback Build Preview 👀 (https://www.anything.com/mobile-preview/68217499-f987-4843-8bcb-f7864c536abc)Build Link 🔗 (https://www.anything.com/build/aCF0mfmHSEOLy_eGTFNqvA?v=sBZM6bBFQ0CWHu4QlFbZpA)
7
368
44
To mark 122 years of Ford Motors, this Super Bowl advertisement speaks directly to multi-generational audiences who value heritage, perseverance, and the powerful connection between sound and emotion. The story of the horse and carriage draws a parallel between the original Mustang and its modern counterparts, building towards anticipation before the unveiling of the new 2026 Mustang in Spring. The Location: Santa Clara, California played a huge role in the story as this year's Super Bowl is being hosted at the at Levi's Stadium. This made prompting the clothing easier, you'll notice each actor is wearing Denim. 'Horses dont Stop, they keep going' Brand: Mustang SFX: Morphic Images: Morphic Scripting: Morphic Voice: Eleven Labs Final: Premier Pro Each video was generated and sequenced entirely in Morphic *sound on*
24
44
2K
22
I think I pushed my limits on this one.. 🛏️ My goal was to use all the tools in unison and learn how each tool could own a clear layer of the full product experience from code to marketing. Rork developed the app, Suno designed the audio, FLORA defined the visual language, Tolstoy for all the UGC, and Replit brought it online. After Christmas dinner, I sent my first prompt to Rork: “Design a digital members club for Gen-Z + working professionals committed to sleeping earlier in 2026.” The idea came from an old note I wrote after a health & wellness conference in Budapest: 'productivity revolves around a good night’s sleep' - marketing = Maslow's Hierarchy of Sleep (iOS app) ' 😬😂 And so? Pillow FM: A modern sleep experience for overstimulated minds. 'Guided Sleep meditations everyday at 10pm' Shall I continue this app?
5
22
1.3K
Firebase
(1)
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IDOWU ELIJAH
London, UK
AI Product Engineer | Building Production Ready AI Apps
23
Followers
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AI Product Engineer | Building Production Ready AI Apps
2
What’s the secret behind an app that actually feels good to use? It’s not just the UI. A beautiful interface can get someone to download an app. But good engineering is what makes them stay. When I build an application, I think beyond the screens users can see. The real work is happening underneath: ⚡ Performance — interactions should feel fast and intentional. 🧠 State management — the app needs to keep data consistent as users move through it. 🏗️ Architecture — the codebase needs structure that can survive new features. 🛡️ Error handling — things will go wrong; the app needs to handle them gracefully. 📱 Responsive UX — the experience needs to work across different screen sizes. 🧪 Testing — don't assume it works because the happy path works. 📊 Monitoring — understand what happens when real users start using it. That’s the part many people never see. A user taps a button and thinks: “That was smooth.” Behind that single interaction could be API calls, state updates, database operations, validation, loading states, error handling and performance decisions. That’s why I believe: A good app isn't just designed. It's engineered. Modern web performance guidance also emphasizes that loading, responsiveness and efficient resource handling directly affect the user experience. My goal isn't simply to build something that looks finished. I want to build applications that behave like real products. Idea → Architecture → Code → Test → Deploy → Real Users. What’s one thing that immediately makes you uninstall an app?
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🤖 What if your business could respond, assist, and handle routine tasks—even when you’re offline? That’s where a well-built AI chatbot can make a real difference. A chatbot should be more than a message box with automated replies. It should understand what users need, guide conversations naturally, and help them complete tasks without unnecessary friction. When building a bot, I focus on: 💬 Natural Conversations — Responses should feel clear, relevant, and helpful. ⚙️ Custom Workflows — Handle tasks based on how your business actually operates. 🌐 Website Integration — Make support accessible where your visitors already are. 🧠 AI Integration — Connect the right AI capabilities to the right use cases. 🛡️ Reliable Error Handling — Plan for unclear requests, failed actions, and unexpected inputs. 🧪 Testing & Refinement — Test real conversation scenarios and improve the experience. My workflow: Understand the Goal → Map the Conversation → Build the Logic → Integrate → Test → Improve. The goal isn’t to replace the human touch. It’s to make everyday interactions faster, easier, and more consistent—while knowing when a conversation needs a human. A useful bot doesn’t just answer questions. It helps people move forward. If you could automate one repetitive task in your business today, what would it be? 👇 #AIChatbot #ChatbotDevelopment #AIAutomation #ArtificialIntelligence #WebDevelopment #BusinessAutomation #AIIntegration #SoftwareDevelopment #BuildInPublic
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41
1
📱 A Website Should Feel Just as Good on a Phone as It Does on a Laptop. A website can look impressive, but if visitors struggle to find what they need, the experience is already falling short. That’s why good UI/UX design goes beyond colors, animations, and beautiful layouts. It’s about making every interaction feel natural. When I approach website development, I focus on: 📍 Clear Navigation — Visitors should know where to go without guessing. 📱 Responsive Design — The experience should adapt smoothly to mobile, tablet, and desktop. ⚡ Simple User Flow — Important information and actions should be easy to find. 🎨 Consistent UI — Typography, spacing, buttons, and layouts should work together. 🧭 User-Centered UX — Design decisions should make the website easier to understand and use. Think about someone opening your website on their phone while on the move. They shouldn't have to zoom in, search endlessly, or struggle with tiny buttons. The best website experience isn't the one that makes users think about the design. It's the one that makes it easy for them to get things done. My development mindset: Understand → Structure → Design → Build → Test on Mobile → Refine → Launch. A website should not only look professional. It should feel effortless to use. What makes you leave a website immediately: confusing navigation, slow loading, or poor mobile design? 👇 #WebDevelopment #UIUXDesign #ResponsiveDesign #MobileFirst #FrontendDevelopment #WebsiteDesign #UserExperience #BuildInPublic #SoftwareDevelopment
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2
A GAME ISN’T FINISHED WHEN THE CODE WORKS. One of the biggest lessons I’m learning from game development: Getting the game to run is only the first milestone. The real work starts when you ask: 👉 Does the movement feel right? 👉 Do the missions behave correctly? 👉 What happens when the player does something unexpected? 👉 Does the game stay smooth under pressure? 👉 Can I reproduce and fix bugs consistently? That’s why my workflow is becoming: BUILD → PLAY → BREAK → DEBUG → TEST → POLISH → REPEAT I’m paying more attention to the things players might never consciously notice — input responsiveness, game logic, loading, error handling, performance, and how everything connects together. Modern game-development guidance also puts strong emphasis on testing, profiling, debugging, and monitoring rather than waiting until the end of development. Because a game can have beautiful graphics and still feel frustrating if the underlying experience isn't solid. The goal isn't just to make a game that runs. The goal is to make a game that feels right. 🔥 What’s the first thing you notice when you play a new game?
2
25
Firebase
(1)
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Oluwaseun Akintade
Manchester, UK
Mobile engineer specializing in Flutter & SwiftUI
21
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Mobile engineer specializing in Flutter & SwiftUI
0
Hubbit: AI Habit Tracker
0
10
0
Implemented this cool interaction for when the LLM detects that the image sent is not a reciept.
0
212
0
Motivv: Mac Focus Timer
0
9
0
FONTI: iOS Font Exploration App
0
11
Firebase
(1)
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Marc Allington
Colchester, UK
Full Stack FlutterFlow, Supabase, Angular, .Net & SvelteKit
13
Followers
Partner
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Full Stack FlutterFlow, Supabase, Angular, .Net & SvelteKit
0
Highwoods Community Social Media App
0
39
0
Solve With Software Business App Development
0
48
2
Development of Angling Social Mobile App
2
62
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Samuel Gregory
London, UK
Snr Frontend & Content Creator
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Snr Frontend & Content Creator
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Journaling for Clarity | Web App and Landing Page Build on Beha…
0
10
0
Corning | Aerospace and Defense | Website Build on Behance
0
24
0
No Label Ventures | Immersive Website Build on Behance
0
29
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Firebase
(1)
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