Freelance Game Designers in EnglandFreelance Game Designers in England
Realism-based art for diverse projects
    5.0
    Rating
    3
    Followers
Realism-based art for diverse projects
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
Lynx Studios Ltd Co-Founder | Software & Game Dev
Lynx Studios Ltd Co-Founder | Software & Game Dev
I create websites and MVPS to help ambitious businesses grow
    $5k+
    Earned
    2x
    Hired
    80
    Followers
I create websites and MVPS to help ambitious businesses grow
Cover image for I built STILL, an independent
I built STILL, an independent photography studio based in Manchester:Β https://light-and-still.lovable.app Getting clients through the front door is only half the battle. For solo photographers, the real nightmare is the busyworkΒ afterΒ someone asks to book: chasing prep forms, sending photoshoot directions, reminding people about remaining balances, and following up on stalled leads. STILL solves both sides of the counter: The front door:Β Clients explore an interactive photo globe, pick their session, check live studio slots, and lock it in with a deposit. Confirmation, calendar invites, and photoshoot prep go out immediately. Automated follow-through:Β The studio desk tracks every photoshoot's lifecycle. Pre-shoot questionnaires, 48-hour balance reminders, and location guides can be sent in one tap or set to run automatically. No lost revenue:Β If someone abandons halfway through checkout or goes quiet on an inquiry, STILL catches it and drafts a tailored follow-up to recover the booking. Studio control:Β The owner can set custom studio hours, block out multi-day holidays in one click, and deliver finished high-res photo galleries directly to clients. From initial inquiry to final photo handoff, without the owner spending their evenings playing receptionist.
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Cover image for For this challenge, I used
For this challenge, I used several tools connected to Paper and Paper's Canvas to build Roam - a restaurant, eatery, and activity finder for Manchester. I wanted to create it because, coming back from uni with time to finally explore the city, I needed a way to visualise places I'd been meaning to visit on a map. I started by using Claude Code in the terminal to pull a button from my portfolio repo, then rebuilt and redesigned it in the Paper canvas for this project. From there, I used Claude Code and Gemini CLI to generate screens and variants via Paper MCP, picked my favourite, and brought it to life as a functional design in the new Lovable Desktop app using Paper MCP connection. I then synced the project to Cursor via GitHub and continued iterating - adding advanced features like maps, a light/dark mode using colour styles from my Paper Canvas, and a chatbot, both designed with Claude Code and Paper MCP. I finally powered the chatbot using Lovable AI and used the Paper metal shader for the chatbot button. Check out my post on X where I also have a longer version of the process video: https://x.com/ituadesign/status/2044547467488772264?s=20
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657
Cover image for Creating brand & marketing images for Fanta using lovart.ai ...
Creating brand & marketing images for Fanta using lovart.ai (https://lovart.ai) (concept). Using highly detailed and crafted prompts fed into Nano Banana Pro and Lovart's features such as web search and edit text. This level of visual quality comes down to how detailed your prompt is.
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Building high-performance games and their backend systems
    $10k+
    Earned
    1x
    Hired
    5.0
    Rating
    23
    Followers
Building high-performance games and their backend systems
Cover image for Innovative Team Management Simulation in Unreal Engine 5
I recently built a Team Ownership & Economy Simulation System in Unreal Engine 5, inspired by franchise-style management modes where players run a team as a business. The system includes team creation, a weekly simulation loop, and a management dashboard that tracks revenue, expenses, performance score, and team valuation. Revenue is generated from game wins, sponsorships, and media exposure, while expenses include player salaries, marketing spend, and operational costs. Ownership decisions like marketing, facilities, and staff upgrades use escalating costs to encourage strategic trade-offs, with all logic handled through a modular, extensible team manager designed to support multiple teams and future persistence.
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Cover image for I worked on Sand Bullet (Unity 3D) a top-down shooter indie ...
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
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Cover image for Built a Collab Viewer style
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
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373
Creative code β†’ Apps ✦ Research ✦ Events
    $5k+
    Earned
    1x
    Hired
    115
    Followers
Creative code β†’ Apps ✦ Research ✦ Events
Cover image for Welcome to UpGoat Valley! A game inspired by Doodle Jump, Su...
Welcome to UpGoat Valley! A game inspired by Doodle Jump, Subway Surfers and Angry Birds but for us on Contra *inserts goat sound* 🐐 Coming home from work on Friday, I saw someone of a similar age playing a game on their phone and I thought to myself.. What if I built a game? "thinks you're Goated!" is the most surprisingly pleasant notification I have EVER received on social media BUT finding out that, I could tell others they are GOATED too made me Laugh Out Loud! πŸ˜‚ Goats love climbing but they love community too.. So what if we had a 3D world to chat, vibe and share ideas? This was when a fun game expanded into a digital Third Space that uses proximity voice chat to simulate IRL conversations. A water cooler just for us goats on contra. If this sounds fun, Upgoat for early access. tysm, I hope you like it! ✨
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Cover image for Innovative App Template for Selling Physical Products Creati...
I built a way to sell physical products in an app that feels more like a gallery than a shop. πŸ“± What does it do? It’s a remix-able template for selling physical products inside an app. You browse through pieces in a horizontal carousel, then scroll vertically through a product to explore it through multiple images before buying instantly with Apple Pay. I designed it for galleries and artists first, but it works for anyone selling physical products creators, brands, influencers anything that needs to feel a bit more premium. Why I built this: I kept thinking about how intentional artwork is presented in physical spaces, and how transactional it feels online. This is an attempt to close that gap and making purchases feel as frictionless as possible. Another bonus to why people will use this app is that apple does not tax physical good transactions, so sellers can keep more of what they earn. πŸŽ‰ The template remix-potential? Works really well because users can swap in any product and it simply works! Art, jewellery, vinyls, collectibles, anything physical allowed on the app store. This was fun I plan on refining and making more templates so I would appreciate any comments and feedback Build Preview πŸ‘€ (https://www.anything.com/mobile-preview/68217499-f987-4843-8bcb-f7864c536abc)Build Link πŸ”— (https://www.anything.com/build/aCF0mfmHSEOLy_eGTFNqvA?v=sBZM6bBFQ0CWHu4QlFbZpA)
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Cover image for To mark 122 years of
To mark 122 years of Ford Motors, this Super Bowl advertisement speaks directly to multi-generational audiences who value heritage, perseverance, and the powerful connection between sound and emotion. The story of the horse and carriage draws a parallel between the original Mustang and its modern counterparts, building towards anticipation before the unveiling of the new 2026 Mustang in Spring. The Location: Santa Clara, California played a huge role in the story as this year's Super Bowl is being hosted at the at Levi's Stadium. This made prompting the clothing easier, you'll notice each actor is wearing Denim. 'Horses dont Stop, they keep going' Brand: Mustang SFX: Morphic Images: Morphic Scripting: Morphic Voice: Eleven Labs Final: Premier Pro Each video was generated and sequenced entirely in Morphic *sound on*
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Cover image for I think I pushed my limits on this one.. πŸ›οΈ My goal was to ...
I think I pushed my limits on this one.. πŸ›οΈ My goal was to use all the tools in unison and learn how each tool could own a clear layer of the full product experience from code to marketing. Rork developed the app, Suno designed the audio, FLORA defined the visual language, Tolstoy for all the UGC, and Replit brought it online. After Christmas dinner, I sent my first prompt to Rork: β€œDesign a digital members club for Gen-Z + working professionals committed to sleeping earlier in 2026.” The idea came from an old note I wrote after a health & wellness conference in Budapest: 'productivity revolves around a good night’s sleep' - marketing = Maslow's Hierarchy of Sleep (iOS app) ' πŸ˜¬πŸ˜‚ And so? Pillow FM: A modern sleep experience for overstimulated minds. 'Guided Sleep meditations everyday at 10pm' Shall I continue this app?
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1.4K
Creative Experience Technologist
    2x
    Hired
    5.0
    Rating
    6
    Followers
Creative Experience Technologist