Freelance Game Designers in England
Freelance Game Designers in England
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Avi Parmar
pro
London, UK
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
New to Contra
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Game Designer & Media Artist | Unity, Unreal, Figma, Maya
0
Samkhya (Thesis Project)
0
1
0
Metaphors: A mobile game on Reincarnation
0
2
0
Gallos Kernow: Educational Game Development
0
2
0
I'd like to Walk Around in your Mind
0
0
Game Designer
(2)
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Matthew King
London, UK
Realism-based art for diverse projects
5.0
Rating
1
Followers
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Realism-based art for diverse projects
0
Adaptive Editorial Illustrations
0
29
0
Milagro's Magic Nose
0
11
0
Immersive Board Game Art Design
0
19
0
Food art Projects
0
7
Game Designer
(3)
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Ben Rushworth
England, UK
Lynx Studios Ltd Co-Founder | Software & Game Dev
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Lynx Studios Ltd Co-Founder | Software & Game Dev
0
Lead Programmer for Race Track Tycoon
0
55
0
Shapeshifter Game
0
2
1
Lead Programmer for Project 86
1
27
0
Development of Sharp Engine: A 2D Game Engine
0
2
Game Designer
(2)
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Mikey Itua
pro
Manchester, UK
I create websites and MVPS to help ambitious businesses grow
$5k+
Earned
2x
Hired
64
Followers
expert
Expert
+2
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I create websites and MVPS to help ambitious businesses grow
1
PromptQuest: A Gamified Learning Adventure - Made in MagicPath
1
75
27
Creating brand & marketing images for Fanta using lovart.ai (https://lovart.ai) (concept). Using highly detailed and crafted prompts fed into Nano Banana Pro and Lovart's features such as web search and edit text. This level of visual quality comes down to how detailed your prompt is.
2
27
302
29
Meet Macrohard Doors 1 - my YouWare Challenge submission. A retro desktop OS experience featuring classic apps like Paint, Calculator, Snake, Minesweeper, Music, Terminal, and more. I built this purely for fun - something different from the sea of wellbeing apps and purple gradients. This is about nostalgia, play, and the charm of old-school operating systems. Step back in time and experience the look and feel of early desktop interfaces and retro OS design. Built with @YouWare and powered by Youbase for user profile login/authentication and state storage. 👉 Check it out: https://doors1.youware.app/
2
29
523
0
My simple budgeting app Budgetary is slowly taking shape. Next stop final polish and then to the App Store!
0
186
Game Designer
(1)
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Meddy ㅤ
pro
London, UK
Creative code → Apps ✦ Research ✦ Events
$5k+
Earned
1x
Hired
81
Followers
Expert
Expert
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Creative code → Apps ✦ Research ✦ Events
41
Welcome to UpGoat Valley! A game inspired by Doodle Jump, Subway Surfers and Angry Birds but for us on Contra *inserts goat sound* 🐐 Coming home from work on Friday, I saw someone of a similar age playing a game on their phone and I thought to myself.. What if I built a game? "thinks you're Goated!" is the most surprisingly pleasant notification I have EVER received on social media BUT finding out that, I could tell others they are GOATED too made me Laugh Out Loud! 😂 Goats love climbing but they love community too.. So what if we had a 3D world to chat, vibe and share ideas? This was when a fun game expanded into a digital Third Space that uses proximity voice chat to simulate IRL conversations. A water cooler just for us goats on contra. If this sounds fun, Upgoat for early access. tysm, I hope you like it! ✨
15
41
1.4K
44
To mark 122 years of Ford Motors, this Super Bowl advertisement speaks directly to multi-generational audiences who value heritage, perseverance, and the powerful connection between sound and emotion. The story of the horse and carriage draws a parallel between the original Mustang and its modern counterparts, building towards anticipation before the unveiling of the new 2026 Mustang in Spring. The Location: Santa Clara, California played a huge role in the story as this year's Super Bowl is being hosted at the at Levi's Stadium. This made prompting the clothing easier, you'll notice each actor is wearing Denim. 'Horses dont Stop, they keep going' Brand: Mustang SFX: Morphic Images: Morphic Scripting: Morphic Voice: Eleven Labs Final: Premier Pro Each video was generated and sequenced entirely in Morphic *sound on*
24
44
2.3K
22
I think I pushed my limits on this one.. 🛏️ My goal was to use all the tools in unison and learn how each tool could own a clear layer of the full product experience from code to marketing. Rork developed the app, Suno designed the audio, FLORA defined the visual language, Tolstoy for all the UGC, and Replit brought it online. After Christmas dinner, I sent my first prompt to Rork: “Design a digital members club for Gen-Z + working professionals committed to sleeping earlier in 2026.” The idea came from an old note I wrote after a health & wellness conference in Budapest: 'productivity revolves around a good night’s sleep' - marketing = Maslow's Hierarchy of Sleep (iOS app) ' 😬😂 And so? Pillow FM: A modern sleep experience for overstimulated minds. 'Guided Sleep meditations everyday at 10pm' Shall I continue this app?
5
22
793
0
Memento Analytics Platform Development
0
17
Game Designer
(1)
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Muhammad Talal
pro
Manchester, UK
Building next-gen Interactive experiences
9
Followers
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Building next-gen Interactive experiences
20
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
2
20
262
1
I recently built a Team Ownership & Economy Simulation System in Unreal Engine 5, inspired by franchise-style management modes where players run a team as a business. The system includes team creation, a weekly simulation loop, and a management dashboard that tracks revenue, expenses, performance score, and team valuation. Revenue is generated from game wins, sponsorships, and media exposure, while expenses include player salaries, marketing spend, and operational costs. Ownership decisions like marketing, facilities, and staff upgrades use escalating costs to encourage strategic trade-offs, with all logic handled through a modular, extensible team manager designed to support multiple teams and future persistence.
1
1
115
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
1
1
91
3
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
1
3
115
Game Designer
(2)
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Radeeyah Ade
pro
London, UK
Creative Experience Technologist
1x
Hired
5.0
Rating
4
Followers
Top
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Creative Experience Technologist
0
Cosmic Jump
0
73
0
Virtual Rehabilitation board game for individuals with Aphasia
0
1
0
Vast - An art/history project
0
189
0
Augmented Reality Agent: Proxemics
0
72
Game Designer
(1)
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Dc Turner
London, UK
Award-winning creative technologist
6
Followers
expert
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Award-winning creative technologist
0
DESTA: THE MEMORIES BETWEEN - Game Prototype Development
0
4
0
Audi Activesphere: Concept Car Augmented Reality UI
0
12
0
Interactive Screen Graphics for Film and TV
0
14
0
WHY? (Animated Music Video)
0
4
Game Designer
(1)
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