Freelance Backend Engineers in Croft
Freelance Backend Engineers in Croft
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Muhammad Talal
PRO
Manchester, UK
Building next-gen Interactive experiences
7
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Building next-gen Interactive experiences
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
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Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
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I recently worked on a multiplayer MMA-style project in Unreal Engine (C++), focusing on server-authoritative gameplay, replication/network flow, backend/API integration, and performance-minded polish. Loved the challenge of making combat feel fair and responsive under latency.
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I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
2
20
249
Backend Engineer
(3)
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Evangelos Charalampidis
Manchester, UK
Software Engineer
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Software Engineer
0
Personal Portfolio
0
8
0
imevanc/nextjs-aws-s3
0
9
0
imevanc/pet-pal
0
29
0
imevanc/fastify-typescript-mongo-starter
0
10
Backend Engineer
(4)
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George Cartridge
Manchester, UK
Fullstack Developer & Designer
17
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Fullstack Developer & Designer
3
AI Architecture Visualisation Platform Development for Fenestra
3
7
2
Personal Portfolio and Blog Website Development
2
6
1
Exclusive Rental Apartment Web Design
1
1
1
Italian Restaurant Website Design & Development
1
3
Backend Engineer
(1)
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Hashir ahmed
Liverpool, UK
Website + AI Automation = more leads, less work.
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Website + AI Automation = more leads, less work.
1
Django REST API Explorer
1
5
1
Sentiment Analyzer Application Development
1
3
1
AI Voice Calling Agent Development
1
5
1
AI Chatbot for Business Automation
1
12
Backend Engineer
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Pak Cheung
Croft, UK
PakDesign.net: High-impact, building interact web solutions.
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PakDesign.net: High-impact, building interact web solutions.
1
XTM Cryptocurrency Exchange
1
14
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Pacific Hashing Mining Services Platform
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3
0
Our Portfolio
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15
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