Freelance 3D Modelers in Berkeley
Freelance 3D Modelers in Berkeley
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Molly Mittal
max
San Mateo, USA
Product & Visual Designer · Brand Identity · UI/UX
2x
Hired
5.0
Rating
52
Followers
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Product & Visual Designer · Brand Identity · UI/UX
20
3D Cosmetic Container Designer turns a simple brief into a fully realized packaging concept. Choose your base form ( tube, glass bottle, spray) or any shape you're working with, upload a colour palette image, describe your decoration style, and the Technique generates a 3D rendered visualisation of your container. No CAD. No 3D software. No briefing a specialist and waiting three days for a first draft. Built for beauty brand designers, indie cosmetic founders, and packaging consultants who need to move fast in the ideation phase, whether you're pitching a client, exploring a new product line, or just trying to get the vision out of your head and onto a screen. Run it once to validate a concept. Run it ten times to find the right one. Try it -> https://app.flora.ai/techniques/3d-cosmetic-container-generator
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20
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A 3D terrarium game where your flower grows or deflates, based on how well you care for it. Click to water it. Give it sunlight. Watch a balloon-glass flower bloom in real time; petals inflating, colour deepening, light catching the gloss as it grows. Terrarium is a 3D interactive game built entirely in Omma for the Omma Design Challenge. The concept is simple: care for your plant daily, watch it respond honestly. Feed it and it flourishes. Neglect it and it deflates, literally. Every plant is rendered in balloon-glass, the same inflated, high-gloss aesthetic you see in the references above. The whole thing runs in your browser. No install. Just some soil, and something small waiting to grow. Built with: Omma (100%); glass materials, 3D interaction states, camera animation, balloon-glass rendering. Socials: Instagram (https://www.instagram.com/p/DW2mnMLEbza/) | LinkedIn (https://www.linkedin.com/posts/mollymittal_molly-m-luminary-lab-on-instagram-i-activity-7447466756014501888-CJw0?utm_source=share&utm_medium=member_desktop&rcm=ACoAAC_0DC4BixouaIAU-uqpPv40e7S4CKji7g8)Try it → https://omma.build/p/terrarium-opening-scene-design-zuovgm (https://omma.build/p/terrarium-opening-scene-design-zuovgm)
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Project title STALL — Your farmers market, alive. A swipe-to-shop farmers market companion that connects local vendors with regulars before Saturday ever arrives. The problem Every Saturday, the same thing happens. You show up to the farmers market at 10am. The ramp vendor you wanted is sold out by 9. You forgot cash. You walk past a honey stall three times because you can't remember if you already bought some. And that new mushroom farm you heard about? Gone before you spotted them. On the vendor side, it's just as frustrating. Small farmers wake up at 4am, load the truck, drive an hour, and have no lightweight way to tell their regulars — the people who actually want what they grow — "I have asparagus this Saturday. Come find me." STALL fixes both sides of that problem. What STALL does STALL is a two-sided farmers market app built around one weekly ritual: Saturday morning. For shoppers: Follow vendors at your local market Swipe through a weekly produce deck — right to add to your list, left to skip — exactly like Bumble, but for ramps and sourdough Get a Friday evening digest: what your vendors have this week, your auto-built shopping list, and where each stall is on the map Pre-reserve high-demand seasonal items before you leave the house Discover first-of-season arrivals with a "what's new this week" spotlight For vendors: Post a weekly inventory update in 3 taps — what you're bringing, quantities, price Reach your regulars directly before market day Manage pre-reservations without a complicated system The app celebrates the seasonal nature of farmers markets — ramps in April, strawberries in June, squash in October. Every week feels like something worth showing up for. How I built this with Google Stitch STALL was designed and prototyped entirely using Google Stitch as the primary build tool, with Figma used only for initial wireframing. The workflow: Day 1 — Brand and wireframes I started by defining the brand: the name, palette (Pumpkin Spice Forest — a warm amber, fern green, mauve, and cream system), and illustration direction. I wireframed the three core flows — swipe deck, Friday digest, and vendor post — before touching Stitch. Day 2 — Into Stitch I imported my Figma file directly into Stitch using the .fig import feature. From there I used streaming generation to build each screen live on the canvas — watching the splash screen, onboarding flow, and homepage assemble in real time was genuinely remarkable. The HTML-native canvas meant every animation I added — card tilt on swipe, drawer slide-up, bento tile stagger — rendered exactly as it would in production. Key Stitch prompts used: "Add a swipe gesture to the produce card stack — right swipe shows a green Added overlay with 5° card tilt, left swipe shows a mauve Skipped overlay with -5° tilt" "Make the shopping list items stream in one by one with 120ms stagger on page load" "Add a bottom drawer that slides up from the vendor card with spring easing — show the farm bio, full inventory list, and two action buttons" "Build the Friday digest screen — vendor items animate in sequentially, the seasonal spotlight card pulses gently" "Export web assets and deploy to Netlify" In-place edits I used: Swapped the swipe overlay color from red to mauve to match brand Adjusted the bento grid gap from 8px to 6px after seeing it render on canvas Changed the CTA button from outlined to filled after in-place visual comparison Rewrote the seasonal spotlight copy directly on the canvas without regenerating What Stitch made possible that nothing else could: The swipe gesture interaction, the drawer spring animation, and the staggered list streaming — all three of these would have taken days to hand-code. In Stitch, they were prompt-driven and live on the canvas within minutes. The gap between "designed" and "interactive prototype" collapsed entirely. Screens delivered Splash screen — farmer illustration, full-bleed cream background Onboarding screen 1 — market basket illustration, "Your market, every Saturday" Onboarding screen 2 — swipe mechanic explainer with card UI Onboarding screen 3 — Friday digest bento preview Homepage — bento grid with market header, seasonal spotlight, list, map preview, swipe deck, streak tracker Swipe deck — card front, vendor expand drawer, swipe right (added), swipe left (skipped) Friday digest — streaming vendor list, seasonal spotlight, auto-built shopping list Market day map — vendor stall grid, spot numbers, live confirmation states Vendor post flow — 3-tap inventory update screen Design decisions worth noting The swipe mechanic — Borrowing the Bumble swipe pattern for produce discovery was the conceptual breakthrough. It transforms a passive browse into an active, satisfying decision. Every right swipe builds your list. Every left swipe still shows you where the vendor is on the market map — skipping is never permanent. The Friday digest as the hero feature — Most apps make you come to them. The Friday evening push notification with a personalised market brief is the one moment where STALL comes to you. It changes Saturday morning from reactive to intentional. Bento homepage — Instead of a scrolling feed, the homepage gives you everything at a glance: your market, your list, the seasonal moment, your vendors. Seven tiles, seven pieces of information, zero scrolling. The color system — Pumpkin (#E8872A), Fern (#728040), Mauve (#B07090), Cream (#FDFAF6), and Moss (#4A5228). Every color has one job. Pumpkin is interactive. Fern is seasonal and confirmed. Mauve is reserved and streaks. Cream is every surface. Nothing competes. What I learned Stitch genuinely changes the prototyping workflow. The moment I stopped thinking of it as a design tool and started thinking of it as a build tool — one where the canvas is the product, not a picture of the product — everything accelerated. The in-place edit feature is the one I'll keep coming back to: being able to change a color, rewrite copy, or swap a component without regenerating the whole screen is the difference between iteration and rework. STALL started as a hackathon idea. After building it in Stitch, it feels like something real. Live Prototype: https://stitch.withgoogle.com/preview/8229547464152593644?node-id=e53124995cda49808685283be978dc8c
50
44
1K
0
Boatsetter Email Marketing System
0
5
3D Modeler
(2)
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Andrew Perkins
San Francisco, USA
Industrial Designer
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Industrial Designer
0
Plane Wall Shelf
0
3
0
Plane Wall Hooks
0
2
0
Deco Soap Dish
0
4
0
Clutch Dinner Tray
0
3
3D Modeler
(6)
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Eric Anderson
San Francisco, USA
Bring it to life: Rive Animation and 3D Design
5.0
Rating
9
Followers
expert
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Bring it to life: Rive Animation and 3D Design
1
3D Character Design
1
32
4
Olive - Holistic Food Scanner App
4
160
2
Rive Rock and Roll Buttons
2
73
3
Rive demonstration projects
3
89
3D Modeler
(1)
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Matt Kettelkamp
San Francisco, USA
Web Developer | 3D Developer
50
Followers
Top
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Web Developer | 3D Developer
0
3D Interactive Footer
0
8
1
SurfShop
1
38
0
I built a custom analytics platform to track usage on projects. We track page views, sources, sessions, bounce rate, custom events, and many more all with just adding a script to the layout of your application.
0
16
10
Opti - 3D ECG Visualization Education Tool
10
155
3D Modeler
(2)
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Anna Hatzopoulos
San Francisco, USA
Creative 3D Artist and Illustrator for Hire
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Creative 3D Artist and Illustrator for Hire
0
HiAnna Productions
0
3
0
The Cicada and Its Mantis Official Trailer - YouTube
0
2
0
Anna Hatzopoulos Demo Reel - YouTube
0
2
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Skale Solutions
max
San Francisco Bay Area, USA
Premium Launch Videos for Startups
$1M+
Earned
56x
Hired
4.9
Rating
1.2K
Followers
Top
expert
+4
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Premium Launch Videos for Startups
105
The landing page we did for Bolt.new
19
105
14.6K
114
Public animation for Framer What do you think?
31
114
14.7K
69
Public animation for Remarkable What do you think?
14
69
11.7K
45
New animation coming soon
5
45
4.9K
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(4)
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Nikol Hayes
pro
San Francisco, USA
AI Campaign Assets + Agents for DTC Growth
$50k+
Earned
19x
Hired
5.0
Rating
191
Followers
Top
Partner
+1
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AI Campaign Assets + Agents for DTC Growth
0
3D Video Game Garments
0
43
5
Recess Spec Product Photography Campaign
5
119
3
Cinematic Storytelling for Liquor Brands
3
171
3
AI Wellness Product Photography Spec Work
3
54
3D Modeler
(1)
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Mitch Greer
Berkeley, USA
Bold design & art across print, code, and concept worlds
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Bold design & art across print, code, and concept worlds
0
Kaiju Gogoro
0
4
0
Gaia II robot
0
1
0
Kairos Timer
0
2
0
Wyndy the Cat: Character Explorations
0
2
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