Jumper — Interactive Rive State Machine
Hi everyone! Here is my submission for the Rive x Contra Challenge. I designed and animated a character that transitions dynamically between a grounded idle state and a flying loop.
How it works:
Idle State: The character rests in a continuous looping idle animation.
Flight Transition: Using a custom State Machine, I created a seamless transition from idle to fly.
The Logic: The animation is driven by a boolean input (isFlying). When triggered, the character lifts off, completes the flight cycle, and smoothly returns to the ground loop.
Check out the screen recording above to see the interactive state machine behavior in action!
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Assalamolaikum
Today i made a car game where you control the car purely with your hands
There are 3 different modes
One: Index finger up. This is the basic mode you move your hand left and right to steer the car
Two: Index and middle finger up ( Victory sign ): This is the fast version of the first mode
Three: Open hand gesture ( high five gesture ): You can not steer in this mode but you jump in this mode
Try it for yourselves! thriving-cucurucho-61736d.netlify.app (http://thriving-cucurucho-61736d.netlify.app)
Time: 3 hours
Age: 12