Here's the BTS of a Real-time 3D Photorealistic Configurator I just completed. Case study soon!
Software Stack:
Cinema4D + RizomUV + SubstancePainter + Figma + UnrealEngine
Process Summary:
Topology corrections were made in #Cinema4D (https://www.instagram.com/explore/tags/cinema4d/), unwrapped UVs with #rizomuv (https://www.instagram.com/explore/tags/rizomuv/), and entirely textured in #SubstancePainter (https://www.instagram.com/explore/tags/substancepainter/).
For the User interface, I made the designs in #Figma. All UI was re-created again in Unreal Engine.
Finally, the connections, lighting, composition and real-time interactions were setup inside #UnrealEngine (https://www.instagram.com/explore/tags/unrealengine/), all Lumen.
Grateful to the HOLYSPIRIT for helping me all through❤️
I just finished setting up my Contra account, but I’m not seeing many 3D designers doing work similar to mine. Been seeing mostly Framer devs and Spline designers.
Am I in the wrong place?
*Attached is one of my yet-to-be-uploaded projects.