Daniel

Daniel Tijesuni

Designer

Ready for work

Daniel is ready for their next project!

Here's the BTS of a Real-time 3D Photorealistic Configurator I just completed. Case study soon! Software Stack: Cinema4D + RizomUV + SubstancePainter + Figma + UnrealEngine Process Summary: Topology corrections were made in #Cinema4D (https://www.instagram.com/explore/tags/cinema4d/), unwrapped UVs with #rizomuv (https://www.instagram.com/explore/tags/rizomuv/), and entirely textured in #SubstancePainter (https://www.instagram.com/explore/tags/substancepainter/). For the User interface, I made the designs in #Figma. All UI was re-created again in Unreal Engine. Finally, the connections, lighting, composition and real-time interactions were setup inside #UnrealEngine (https://www.instagram.com/explore/tags/unrealengine/), all Lumen. Grateful to the HOLYSPIRIT for helping me all through❤️
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Cover image for Real-Time 3D Visualization for Transition Bikes
Real-Time 3D Visualization for Transition Bikes
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Cover image for I just finished setting up my Contra account, but I’m not se...
I just finished setting up my Contra account, but I’m not seeing many 3D designers doing work similar to mine. Been seeing mostly Framer devs and Spline designers. Am I in the wrong place? *Attached is one of my yet-to-be-uploaded projects.
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Brembo Brakes Spec Ad Project
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Cover image for Social Media 3D Visuals - Falcon FAC.MS2
Social Media 3D Visuals - Falcon FAC.MS2
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Cover image for 3D Product Visualization for Lara.One
3D Product Visualization for Lara.One
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