Every shot built in
@Renoise Canvas with Seedance 2.0, photoreal references, deep shadow as the rule of the horror, the worst moment in complete silence. Working in Renoise Canvas, the node-based scene-by-scene flow fit this project well — each shot is its own node, so I could build the story beat by beat (dark road → the turn → the transformation → the lamp) and see the whole sequence laid out at once, instead of generating blind.