Enhance Recycling UX: Gamification Strategy Insights NeededEnhance Recycling UX: Gamification Strategy Insights Needed
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BACK TO THE DRAWING BOARD today I had designed this but it looked more like a checklist than making recycling fun and gamified I looked at Duolingo, they just had to be the right example, you know, learning but fun. What did they do? I found 3 elements in their ux
Actions - no longer story or backstory as I have here
Instant feedback- In reward or correction
Progress feel: as you answer, you can see you're almost done
The problem with my flow:
1. Big task
2. Users might cheat the system and scan the same bottle multiple times.
How can I make it have an impact in the real world? I will be back tomorrow or next, I don't know how long this brainstorming will take😇.
If you got here, here's your cold chivita. Thanks for reading
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