Explore Aurora Breaker: A Vivid Gaming Experience RedefinedExplore Aurora Breaker: A Vivid Gaming Experience Redefined
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My entry for the #WonderChallenge: Aurora Breaker 🎮
A game where every level is played on top of a living Wonder shader. Break bricks, chain combos, and watch the sky react. The shaders pulse with every hit.
It all started with Wonder's Northern Lights shader. I love that one. It felt alive, like something you'd want to touch, so I built a game where you literally play inside it. The playfield is translucent glass, so the shaders shine through everything, and 14 hand-picked scenes rotate as you climb levels, each one tuned to react subtly to gameplay.
My workflow: I designed everything in Wonder first using the AI Chat, from the layout and HUD to the components and objects. I got lucky that Claude Fable got unlocked during this challenge, because it helped a ton in bringing my vision for the game to life. From there I used "Copy as Code" a lot to paste scenes straight into Claude Code and build out the gameplay mechanics, powerups, and the live leaderboard on top.
Walkthrough video in the comments 👇
Thanks Wonder for an amazing tool. This was genuinely the most fun I've had building something.
Jerold's avatar
Walkthrough video
Jasper's avatar
My whole stack runs on Claude Code too. How did Fable do with the game logic?
Jerold's avatar
Honestly, I used Opus for most of the gameplay logic. I’m only on the Pro plan, so I was trying to conserve my limits. I mostly used Fable when Opus was struggling with certain parts. But I used a TON of Fable in Wonder though, and it is GREAT.
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