Some more frontend Three.js work to share here. These are 2D stock mockup scenes that use a combi...Some more frontend Three.js work to share here. These are 2D stock mockup scenes that use a combi...
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Some more frontend Three.js work to share here.
These are 2D stock mockup scenes that use a combination of lighting maps, reflections, masks, and shaders to achieve a believable, real-time look in the browser.
PS. All my experiments are here: https://withseismic.com/threejs
Abdullah's avatar
Eroglu Studios logo
Incredible design and presentation!
Celia's avatar
TOP!
Picto's avatar
Picto Design Studio logo
Fantastic work🔥👏👏
TRUEFRAME logo
the 2D mockup scenes look so good. nice work
Rahman's avatar
Mind blowing work
Rafee 's avatar
Faking believable reflections and lighting maps in the browser without a real render pipeline is genuinely hard to pull off. These mockup scenes hold up way better than the usual flat product shots.
Boluwatife's avatar
Love the simplicity here, it gives the brand such a nice feel
Maty's avatar
Lighting maps and shader-driven reflections doing this much work in the browser without tanking performance is impressive. Roughly how many hours of tuning go into getting one scene to feel real before you're happy enough to ship it?
Diego's avatar
Stock mockup scenes are usually the first thing that gets sacrificed for performance on lower-end devices, so I'm curious what your fallback looks like there. Do you swap to baked lighting when you detect a weaker GPU, or is the shader setup light enough that it doesn't matter much?
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