When I worked on USABMX in it was a real wake-up call to realize that real projects aren’t always...When I worked on USABMX in it was a real wake-up call to realize that real projects aren’t always...
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When I worked on USABMX in it was a real wake-up call to realize that real projects aren’t always about beautiful screens, but about solving real problems with a lot of constraints. That’s when I started developing a broader view of business, strategy, and limitations, while also considering what the tech team could realistically build. I’m currently open to new freelance projects, so tell me what you’re working on 😁
Maty's avatar
I like the honesty in treating constraints as part of the product problem, not an obstacle to prettier screens. Which USABMX constraint changed your original direction the most?
Thiago's avatar
Thanks for the comment! I would say that the biggest constraint was the legacy system and the way the data across the whole plataform was strctured. It was an old system and a lot of what existed theres no longer being used, but was connected to some data. So the data changed...
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