I just submitted Trip Capsule for the Omma by Spline x Contra Buildathon.
It’s an interactive 3D packing experience that turns carry-on packing into a smart puzzle. You choose a trip, pack realistic essentials into a suitcase, and try to create the most efficient setup based on space, weight, and readiness.
I wanted to explore how a project can feel playable, useful, and visually premium at the same time not just a concept, but something people would actually enjoy interacting with.
Working on apple watch experience. How else do I keep myself from getting bored when there’s interaction design involved? That’s honestly one of my top priorities.
Can’t wait to share the full case study for this project. For now, here’s a little sneak peek at some of the animated screens I’ve been working on for the fitness experience. ⌚️