Built a promotional website concept for TYR around the same philosophy as the game itself: positi...Built a promotional website concept for TYR around the same philosophy as the game itself: positi...
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Built a promotional website concept for TYR around the same philosophy as the game itself: positioning matters, every angle is a decision, and information should be readable at a glance.
I studied the game’s interface as a visual bible, its tactical typography, angled UI details, focused color system, precise hover states, and armor readouts, and translated those ideas into a responsive web experience.
The site includes interactive armor inspection, tank information, game-inspired navigation, and motion designed to make the interface feel active without becoming distracting.
Case study coming soon.
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Creatives on Contra have earned over $150M and we are just getting started