The Heron chat widget is the product's main touchpoint. It floats over the architect's design sof...The Heron chat widget is the product's main touchpoint. It floats over the architect's design sof...
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The Heron chat widget is the product's main touchpoint. It floats over the architect's design software, answers questions about the model, and executes changes once approved.
Designing UI that lives inside another application changes the constraints. It has to hold legibility over dense linework, keep a small footprint, stay clearly branded without competing with the host software, and dismiss cleanly.
The product page demonstrates rather than describes. The widget is shown over a real floor plan, mid-conversation about an HVAC clearance issue, with the affected room highlighted in the drawing behind it. The surrounding layout is kept deliberately quiet so the widget holds the visual weight.
As an architect, I find this integration brilliant. Cutting down the constant back-and-forth between clash detection and modeling is a massive win for workflow efficiency. Does it only flag the issues, or can it actually propose structurally and spatially sound alternatives?
I came across this Dora-designed site on X and I was amazed. 🤯
A Pokémon Sleep redesign where the Poké Ball intro opens into a cozy world of sleepy Pokémon, with smooth scroll transitions and bold typography. It feels playful and alive.
I think I need to start working on Dora too. What do you guys think? 👀
Big shout-out to @Howard for this one. The color, the motion, and the details are amazing.