I have been experimenting with Rive CLI and GPU Canvas and built this entire Shader Explorer using Rive CLI and Astra. From UI, Buttons, Sliders, Image Placeholders to GPU Canvas based Shaders with Customizations options.
Also successfully imported inside Rive and now can easily modify them. Amazing Stuff!
The low-poly scene already has a strong sense of place, and the 60fps browser target makes the interaction feel ambitious in the best way. I especially like how the restrained palette lets the “Explore the Silo” typography lead the experience.