I just shared something a little different on YouTube.
Instead of a polished tutorial, I uploaded a 4-hour, real-time Blender modeling session of a cassette player... completely unedited and with no commentary.
You’ll see the full process:
mistakes, corrections, pauses, rethinking proportions, and figuring things out as they happen.
I left it this way intentionally to show what 3D modeling actually looks like behind the scenes. It’s rarely perfect, and that’s okay. What matters is the ability to adjust, learn, and keep going.
One of the beautiful things about 3D modeling is that there’s never just one “right” way to achieve a result. This is simply the approach I took, and others may reach the same outcome using entirely different techniques.
An exploration of experimental graphic design, sculptural form, and architectural minimalism.
PAPER MONOLITH transforms the delicate nature of paper into a monumental visual statement. Inspired by origami geometry and contemporary architecture, this concept combines intricate folded structures, sophisticated typography, and refined editorial composition.
Created for 1286 CRAFT, the project explores the contrast between softness and strength through ivory-toned sculptural forms, realistic CGI aesthetics, precise geometric detailing, and a minimalist Swiss-inspired design approach.
The accompanying cinematic motion design brings the composition to life through subtle unfolding movements, atmospheric lighting, and elegant visual storytelling.
Creative Direction: Experimental Graphic Design, 3D Art Direction, Editorial Typography, Conceptual Design, Architectural Visualization, AI-Assisted Visual Design, and Cinematic Motion Design.