Exploring Styles for Your Hidden Object Game: Cel vs Ink?Exploring Styles for Your Hidden Object Game: Cel vs Ink?
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I’m working on a small hidden object game using @Rive These are some style exploration exercises for the sketch that I posted last time. For each one I’ve added what I think are the most defining features of each style. Next up I’ll be working on the main illustration. I’m currently torn between the Cel shading style and the Ink one; doing a hidden object in black & white might be easier since the whole illustration would be harder to read to begin with. However, as @Laura Mierea says: “more difficult doesn’t necessarily mean more fun”. She’s the game designer so I should maybe listen idk Which style do you like most?
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