I’m working on a small hidden object game using
@Rive
These are some style exploration exercises for the sketch that I posted last time. For each one I’ve added what I think are the most defining features of each style.
Next up I’ll be working on the main illustration.
I’m currently torn between the Cel shading style and the Ink one; doing a hidden object in black & white might be easier since the whole illustration would be harder to read to begin with. However, as
@Laura Mierea says: “more difficult doesn’t necessarily mean more fun”. She’s the game designer so I should maybe listen idk
Which style do you like most?