Here is a demo of a Chat Agent I made that is for websites and or FB messenger for Realtors.Here is a demo of a Chat Agent I made that is for websites and or FB messenger for Realtors.
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What if managing real estate transactions could feel a lot less complicated?
That was the idea behind this project for Oun, an AI-powered platform built to help real estate agents and brokerages handle compliance, contracts, deadlines, and transaction coordination more efficiently.
I designed and developed the website in Webflow with a strong focus on making the product easy to understand, visually credible, and conversion-focused. From the product sections and SkySlope integration to the responsive layout and demo flow, every part of the experience was built to guide visitors from curiosity to action.
The final result is a clean, modern SaaS website that explains a complex product in a simple way and gives Oun a stronger digital presence.
#responsivedesign #webdesign #webdevelopment
The real estate project looks great! The features are well-built, the functionalities are well-organized, and the property listing design looks excellent.
Claude + After effects (Here’s the exact 5 prompts, copy them) 🧵
Prompt 0: Setup
Approach: Computer Use - from now, henceforth.
Setup: After Effects is open on Screen 2.
Goal: Configure the project and create 4 working comps, named Scene 1 through Scene 4, before anything is built. All 4 comps use the settings below.
Project settings:
Color depth: 16 bpc
Linear blending on Comp settings:
Resolution: 2880x1620, square pixels
Frame rate: 30fps
Background: warm Don't ask any questions. Build.
Prompt 1: Plan the radial scene
Setup: Same project and comp. Plexus installed. Reference: Sketch
(see first comment for the sketch btw).
Goal: A radial plexus matching the sketch. All vertices start at a single centre point and spread outward in 3D. Lines grow from the centre to each endpoint. Each endpoint carries a different image. Camera with depth of field.
Reading the sketch:
The circle is the origin. Every line starts there, none connect to each other.
Line lengths and angles vary on purpose. Keep that irregularity, don't make it a perfect starburst.
The sketch is 2D, but the build is 3D. Some lines should push toward and away from camera, not just across the frame. Current state: Nothing built for this scene yet. Constraints:
Do not touch the project. Planning only, no computer use. Approach: Consider the best possible way of achieving this. It should be able to be edited realtime as well. Prioritize using plexus Output: A recommended approach with reasons. I'll approve before you build.
(i went back to creating the first scene)
Setup: Switch to the Scene 1 comp. Park the Scene 2 plan, we'll return to it.
Goal: Lines animate their connections, drawing from one vertex to the...