Made an hyper realistic earth using classic shading techniques like perling noises, specular, fre...Made an hyper realistic earth using classic shading techniques like perling noises, specular, fre...
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Made an hyper realistic earth using classic shading techniques like perling noises, specular, fresnel effects, etc. using WebGL, Three.js and GLSL. What do you think? Part of three.js journey Pueden probarlo aquí: https://earth-shaders-six.vercel.app
DESH's avatar
Looks amazing! 🙌
Valentinus's avatar
fresnel rim on that atmosphere carries the scale
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