Hi!
This is my second entry for the Rive Character Challenge.
This wolf character was a previous project of mine, a personal exploration of what Rive can do with character interaction. I handled the full process — from initial sketches and reference gathering through illustration, colour variations, rigging, and final animation in Rive. The result includes cursor-following head movement, click animations, and a structured state machine that keeps all the interaction states clean and manageable. An alternative version pushes the dynamics further with a more exaggerated cursor follow and a snappier click response.
Try out yourself:
https://demo.lupian.studio/#/play/wolf-character
see full project: https://contra.com/p/gZL3rbPm-interactive-wolf-character?r=daniel_lehoczky
These are lovely. The 3D tilt on hover with the joystick is such a playful detail, it makes earning the badge feel like an event. Is the joystick handling just the rotation, or does it drive other effects like the sparkle bursts too?