Spot the Bot: Test Your Skills in AI vs Human CreativitySpot the Bot: Test Your Skills in AI vs Human Creativity
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SPOT THE BOT, a gallery game about telling human creativity from a machine's
The problem. AI can now create almost anything, and for designers that's not abstract. The fear is that taste, judgment, the human "tell" in a piece of work no longer counts for anything. So instead of arguing about it, we made a game out of it.
The idea. Everyone gets the same prompt ("give beige a personality," "what keeps you up at 3am"), the same fixed kit of pieces, and 30 seconds. So does an AI. Every tile lands on a gallery wall, and players vote: which one is the bot? Then comes the reveal: who fooled you, and who you fooled. The constraint is the whole point. When everyone has identical pieces, the only thing separating the tiles is taste, wit, and choice, the human stuff. Right now the bot fools 72% of players, and every round feeds that number: a live, accumulating measure of where human judgment still holds the line.
The build & workflow. Designed and built end to end in the Figma ecosystem: the editor, the real-time multiplayer rounds (MAKE, VOTE, REVEAL), and the MUSEUM of every player-made tile. The asset kits (risograph, torn paper, duct tape, liquid metal, and more) were generated with Weavy.ai. It's recursive by design: a game about spotting machine-made art, built with the machine's own creative tools. The medium is the argument.
Try it Live: Spot The Bot Figma Community file: Community File No sign-up. 30 seconds. Learn to see the human.
Clemens's avatar
The kit pipeline. Art styles are generated in Weavy.ai and uploaded through an in-game admin panel into overrideable asset pools — a new style ships to every player without touching code.
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#figma #configmakeathon #design #ai | Clemens Posch

I built a game about whether you can still tell human creativity from a machine’s. It’s my entry for Figma Config Makeathon. Here’s the problem. AI can create almost anything now, and for designers that’s not abstract. The fear is that taste, judgment, the human “tell” in a piece of work no longer counts for anything. So instead of arguing about it, I made a game out of it. It’s called SPOT THE BOT. Everyone gets the same prompt (“give beige a personality,” “what keeps you up at 3am”), the same fixed kit of pieces, and 30 seconds. So does an AI. Every tile lands on a gallery wall, and players vote: which one is the bot? Then comes the reveal: who fooled you, and who you fooled. The constraint is the whole point. When everyone has identical pieces, the only thing separating the tiles is taste, wit, and choice, the human stuff. Right now the bot fools 72% of players, and every round feeds that number. But every tile in the gallery was made by a real person. And once you know what to look for, you can see it. The jokes. The mess. The heart. On the build: it’s designed and built end to end in the Figma ecosystem, the editor, the real-time multiplayer rounds, and the museum of every player-made tile. The asset kits were generated with Figma Weave. It’s recursive by design: a game about spotting machine-made art, built with the machine’s own creative tools. Play a round (30 seconds, no sign-up): https://lnkd.in/e-N6MsYr Did it fool you? Let me know ;) #Figma #ConfigMakeathon #design #AI

Clemens's avatar
Tiles are data, not images. Every artwork is a tiny JSON document: pieces with position, rotation, scale, and color on a 400×400 grid. One SVG renderer draws every tile in the game — human or bot — at a few kilobytes each, which is how the museum scrolls through every tile ever...
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The stack. Designed and built entirely in Figma Make: a React frontend with the game's three surfaces (the editor, the live rounds, the museum), and Supabase underneath — Postgres, edge functions, and realtime channels. No custom infra, no deploy pipeline beyond Make itself.
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Mcnove's avatar
Good work!
Clemens's avatar
Thx! 🤖
Mcnove's avatar
Your are welcome!
Erin's avatar
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Oh nooo the bot fooled me
Clemens's avatar
Welcome to the 72%. We have jackets. 😂
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Abu Aasif's avatar
"The medium is the argument" — that's a killer line. 72% bot win rate as a live metric is a genuinely clever design choice, not just a feature.
Clemens's avatar
Thx man!
Nicolette's avatar
this is FIIIIIIIIRE, awesome work!
Clemens's avatar
Thank yooooooooou!
MD Rafee 's avatar
The 72% stat is what makes this stick. You didn't just build a game, you built a live experiment with a real number that updates. The constraint mechanic (same kit, same prompt) is smart because it strips away the easy excuses.
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