A Designer’s Reflection on Games, Presence, and Creative PressureA Designer’s Reflection on Games, Presence, and Creative Pressure
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I’ve always loved video games.
Since I was a kid, it was one of the few things my father used to do with me, and that stayed with me. It shaped the way I saw games.
To me, it was never really about intense competition. It was about relaxing, disconnecting for a while, and being present.
When I played with my father, there was no rush. No right or wrong. Just presence.
And today, working as a designer, I realize how often creative professionals lose that.
Too many deliverables. Tight deadlines. Constant pressure. And very little real presence with the work, with the client, and with ourselves.
I created this image for my personal portfolio and wanted to share it here too. It felt like a good game reference for what can happen when we rush things: sometimes, the result is just chaos.
So let this post be a reminder, if you’re going through that right now, stay calm, stay present.
There’s a fine line between moving fast and rushing yourself.
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