Since I was a kid, it was one of the few things my father used to do with me, and that stayed with me. It shaped the way I saw games.
To me, it was never really about intense competition. It was about relaxing, disconnecting for a while, and being present.
When I played with my father, there was no rush. No right or wrong. Just presence.
And today, working as a designer, I realize how often creative professionals lose that.
Too many deliverables. Tight deadlines. Constant pressure. And very little real presence with the work, with the client, and with ourselves.
I created this image for my personal portfolio and wanted to share it here too. It felt like a good game reference for what can happen when we rush things: sometimes, the result is just chaos.
So let this post be a reminder, if you’re going through that right now, stay calm, stay present.
There’s a fine line between moving fast and rushing yourself.
I made a Game Skin for Video.js v10. Kindly like and Upgoat!
It’s for Blockworks, a hub for Roblox builders, so watching their clips should feel like you’re part of the game world. The buttons press like a controller, pausing opens a game menu, you earn trophies for finding the controls, and the progress bar is a snake that blinks, flicks its tongue and turns to look at you.
It has a dedicated design for both desktop and mobile view, and it still does everything a normal video player does: play, seek, volume, speed, quality, captions, picture-in-picture and full screen. It even works with a keyboard alone.
The blue character against the yellow wedge is a great contrast, and the creased paper on the shutter sells the street poster look. Did you build the paper texture yourself in Photoshop?