This is my Horror Ultron AI concept reel, which I conceptualized, shot, and created myself. I handled everything from the After Effects VFX and compositing to the sound design.
The entire concept and execution were done by me, and I’m really happy with how it turned out. Hope you like it!
It's alive! It's alive! And it's... addicted to mobile games?
DOOMSWIPE -- Doomscrolling for monsters -- is my entry for the Rive Halloween Challenge!
This is what comes out when you pour an ounce of CLI, a drop of GPU Canvas, a spoon of craft, a cup of scripting, a web of state machine transitions, and a ton of intention into building something w/ Rive 🎃
Halloween, 2003.
A little girl falls into the quarry above Stonewell.
Her father finds her too late.
At least, that's the story he tells.
Twenty-three years later, he's coming home.
Tonight the town burns its secrets.
And something in a long grey coat is walking the street, reciting his own words back to him.
Its face is a mirror.
🎃 THE HALFWAY
A first-person horror game built in Rive.
Fog, film grain and a flashlight, like the survival horror we grew up on.
A forest where someone keeps calling her name.
A diner that kept its light on.
An old police scanner tape with a two-minute gap.
2:41. She's still talking.
2:43. He's going back down.
Nobody knows what happened in between.
Except him.
In Stonewell, you write down the one thing you can't say out loud, and you burn it at midnight.
So what would you write on yours?
He only came halfway. ✨
🛠️ Built in Rive with the CLI, GPU Canvas, Scripting, Data Binding and State Machines.
The script lettering over the cocktail sits in the glow without fighting the photo, while the sliders frame gets a much lighter touch. Do you place the type first and crop the image around it, or the other way round?